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Meditations on First Gaming Philosophy | Taking conciousness seriously.

Taking conciousness seriously.

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Meditations on First Gaming Philosophy | Taking conciousness seriously. | gamingphilosophy.wordpress.com Reviews
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Taking conciousness seriously.
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1 who are you
2 second meditation
3 by dmccool
4 18 comments
5 categories essay
6 and manifesto
7 tags games design
8 advertisements
9 be somewhere
10 leave a comment
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who are you,second meditation,by dmccool,18 comments,categories essay,and manifesto,tags games design,advertisements,be somewhere,leave a comment,supertheory of supereverything,2 comments,categories manifesto,gaming,tags gaming,rant,my games,compromise
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Meditations on First Gaming Philosophy | Taking conciousness seriously. | gamingphilosophy.wordpress.com Reviews

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Taking conciousness seriously.

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1

Beauty in Games | Meditations on First Gaming Philosophy

https://gamingphilosophy.wordpress.com/2010/02/01/beauty-in-games

Meditations on First Gaming Philosophy. What’s going on? The New York skyline, The Grand Canyon, Mt Fuji, The Alps, The Acropolis, Cueva de los Cristales, The undergrowth of The Amazon Rainforest, Delphi (or the mountain path that leads to it! The Tomb of Tutankhamun. What do these places have in common? What is probably the most lauded, celebrated and fawned over view in gaming? What setting has caught the imagination more than any other? The classic example is Half-Life’s Black Mesa, this setting...

2

Loving Fable II | Meditations on First Gaming Philosophy

https://gamingphilosophy.wordpress.com/2009/11/06/loving-fable-ii

Meditations on First Gaming Philosophy. What’s going on? These words were written just after the release of Fable II on these shores, I was knee-deep in the game and full of wonder – Far Cry 2 had just proved a disapointment and then out of nowhere this strange console RPG changed all my premonitions on the future of the genre. Wow you may well stop to think, These people have it so much better off than me. It’d make a change, wouldn’t it? He left his world-saving quest, moved to Bowerstone, scrounged up...

3

October | 2011 | Meditations on First Gaming Philosophy

https://gamingphilosophy.wordpress.com/2011/10

Meditations on First Gaming Philosophy. What’s going on? Archive for October, 2011. The Existence of the Player Character. Who(or what) is this phenomenon, the Player Character. Continue reading ‘Second Meditation’. Making Computer Games Is Easy. Designing Computer Games Is Hard. I have a blog. Create a free website or blog at WordPress.com. Meditations on First Gaming Philosophy. Create a free website or blog at WordPress.com. Follow “Meditations on First Gaming Philosophy”.

4

dmccool | Meditations on First Gaming Philosophy

https://gamingphilosophy.wordpress.com/author/dmccool

Meditations on First Gaming Philosophy. What’s going on? Author Archive for David Lake. The Existence of the Player Character. Who(or what) is this phenomenon, the Player Character. Continue reading ‘Second Meditation’. Continue reading ‘Be Somewhere’. How can the mechanics of a game themselves affect us, how can interactivity itself be used to affect us? What paradigms can we work within? Though it is intended to be as all-encompassing as possible. Here we go! Making Computer Games Is Easy. As in, getti...

5

Making Computer Games Is Easy | Meditations on First Gaming Philosophy

https://gamingphilosophy.wordpress.com/2010/02/23/making-computer-games-is-easy

Meditations on First Gaming Philosophy. What’s going on? Making Computer Games Is Easy. Well, not really. Obviously the process of actually making a real game is laboriously difficult and beset with more problems than you could ever presuppose (which is sort of the point), so difficult that any project of any size will find it hard to ever estimate how long their game will take to make. If we are talking man hours to actual end content making games is ludicrously difficult. You can draw on to the map!

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The Small Things: Specter Spelunker Shrinks | Rock, Paper, Shotgun

https://www.rockpapershotgun.com/2010/03/25/the-small-things-specter-spelunker-shrinks

Rock, Paper, Shotgun. The Small Things: Specter Spelunker Shrinks. On March 25th, 2010 at 2:24 pm. Within seconds of playing this Simon Parkin Special. I knew I was going to post it. And now, you’re all going to play it, because it features the best single thing you’ll experience today. The “it” is Specter Spelunker Shrinks. Art vibe is great, but the central Alice-In-Wonderland device deserves applause. There life in the indie-platformer-with-a-novel-idea formula yet. Go play! Sponsored links by Taboola.

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Reading/Playing List | this cage is worms

https://thiscageisworms.com/reading-list

This cage is worms. Video games, comics, theory. This is a list of things that I like. The first section is games criticism, the second is comics work, and the third is made up of games that I’ve enjoyed. If you have any suggestions, just leave a comment. If any links go dead, let me know and I will remove them. The list will be populated over time, always a work in progress, so please don’t think that it is definitive at any moment in time. If something isn’t here, suggest it to me. Moss, Richard &#8211...

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User Interfarce: Skyrim’s Silly Choices | Rock, Paper, Shotgun

https://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices

Rock, Paper, Shotgun. Frustration Is On The Menu. User Interfarce: Skyrim’s Silly Choices. On November 14th, 2011 at 1:31 pm. Enamoured by your peaks, and your misty valleys. Oh, what a beautiful world, filled with possibility and with cheese. Oh, Skyrim, let us bask in the the spook of your ghosts and squirm in the horror of your catacombs. Let us be gleefully smacked about by giants and devoured by dragons. Let us steal hats and trade them for unexpected potions. And then we bring up the menu. Oh,.

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What’s Yours Is Mined: Cloudbase Prime | Rock, Paper, Shotgun

https://www.rockpapershotgun.com/2014/08/22/whats-yours-is-mined-cloudbase-prime

Rock, Paper, Shotgun. What’s Yours Is Mined: Cloudbase Prime. On August 22nd, 2014 at 12:00 pm. Is a first-person platformer with shooting elements. That’s a fine change from first-person shooters with ‘platforming elements’ in the form of a context-sensitive ‘jump’ button used once during a fourteen minute long singleplayer campaign. Originally created as part of the 7 Day FPS Challenge back in 2012. I should stress that the rabbits are. Laquo; Freeware Garden: Remnants Of A Beautiful Day. The Witcher 3...

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Meditations on First Gaming Philosophy | Taking conciousness seriously.

Meditations on First Gaming Philosophy. What’s going on? The Existence of the Player Character. Who(or what) is this phenomenon, the Player Character. Continue reading ‘Second Meditation’. Continue reading ‘Be Somewhere’. Okay, here goes nothing. Games can tell stories, they can elicit responses, emotions, they can give us all sorts of experiences. There is no doubt games can include art and often do, but what about the games design itself, how does that manage to be artistic? As in, getting out a tech d...

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