leemccartneyanimation.blogspot.com
Sack Model & Scene Merge - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html
176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.
leemccartneyanimation.blogspot.com
Learning to Walk - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html
176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.
scoobster17-3dma.blogspot.com
3D Modelling & Animation: Otter Scene Update 1
http://scoobster17-3dma.blogspot.com/2009/11/otter-scene-update-1.html
3D Modelling and Animation Project. Monday, 30 November 2009. Otter Scene Update 1. Here's a screen shot of the progress of my otter scene. This is my 3rd attempt. I initially tried doing it by manipulating a simple cylinder, but ended up drawing an outline in illistrator and lathing it. After getting a nice 'wavy' shape for the body and tail, I started to extrude polygons to form the legs and arms. Subscribe to: Post Comments (Atom). The Vixen And The Lioness; 3D Modelling and Animation.
scoobster17-3dma.blogspot.com
3D Modelling & Animation: Halloween Special
http://scoobster17-3dma.blogspot.com/2009/10/halloween-special.html
3D Modelling and Animation Project. Thursday, 22 October 2009. Ok, it doesn't look as realistic as it could, but it's still spooky! Scooby Doo, where are you? Playing around with lighting and shadows I have been able to produce a scene with a lit-up pumpkin. Thursday, October 22, 2009 11:10:00 am. LOL im diggin it. does remind me of scooby doo indeed. Saturday, October 24, 2009 10:52:00 pm. Nice work Phil. nice n Spooky. Wednesday, November 04, 2009 11:42:00 am. Subscribe to: Post Comments (Atom).
leemccartneyanimation.blogspot.com
Rendering - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/05/rendering.html
176; Aesop's Fables °. Editing in Premiere Pro.
leemccartneyanimation.blogspot.com
Sack Model Development - 1 - 3D Animation
http://leemccartneyanimation.blogspot.com/2010/03/sack-model-development-1.html
176; Aesop's Fables °. Sack Model Development - 1. After creating my reference images I began modelling. I started by creating a box which would form the body of the character, I then extruded out the polygons for the limbs and head. I moved the vertices to create the shapes I wanted. The model was kept as simple as possible so that when i came to the skinning stage the task would not be too difficult. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1.
rachelbull3d.blogspot.com
3D Modelling and animation: October 2009
http://rachelbull3d.blogspot.com/2009_10_01_archive.html
3D Modelling and animation. Wednesday, 28 October 2009. Tutorial - Primative Modelling Task. After learning some new basic techniques using basic shapes. Friday, 16 October 2009. This is my research board which I produced to show different aspects of biodiversity and give me ideas on the subjects and themes within biodiversity that I can use to create my stamp designs. Initial Opinions of 3DS Max. Initial Opinions of the Brief. Subscribe to: Posts (Atom). View my complete profile.
mae3danimation.blogspot.com
3D Animation: The bald man and the fly fable - Evaluation
http://mae3danimation.blogspot.com/2010/05/bald-man-and-fly-fable.html
Thursday, 6 May 2010. The bald man and the fly fable - Evaluation. This is my final animation. For some reason, the size is a bit small, however, i am not sure how to resize it. It may be a short animation but i have put a lot of effort into this. Overall, I am pleased with my work as i made something myself. With the lecturer's help. But from this project. Time management is very important and it is something I will always remember to get a better quality work. Subscribe to: Post Comments (Atom).