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3D Modelling and Animation

3D Modelling and Animation. Wednesday, 9 December 2009. This is my third and final Stamp and it of a gecko. This was the easiest of the three to make because I now know the software well and I know what some of the tools and modifiers do and what’s best to use. I spent most of the time playing around with the materials on the gecko but the results are real well. Tuesday, 8 December 2009. Monday, 7 December 2009. Saturday, 5 December 2009. Third Stamp Gecko Development Part 4. Thursday, 3 December 2009.

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3D Modelling and Animation | gj0012.blogspot.com Reviews
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3D Modelling and Animation. Wednesday, 9 December 2009. This is my third and final Stamp and it of a gecko. This was the easiest of the three to make because I now know the software well and I know what some of the tools and modifiers do and what’s best to use. I spent most of the time playing around with the materials on the gecko but the results are real well. Tuesday, 8 December 2009. Monday, 7 December 2009. Saturday, 5 December 2009. Third Stamp Gecko Development Part 4. Thursday, 3 December 2009.
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3 final gecko stamp
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6 final frog stamp
7 final snake stamp
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9 stamp template
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3D Modelling and Animation | gj0012.blogspot.com Reviews

https://gj0012.blogspot.com

3D Modelling and Animation. Wednesday, 9 December 2009. This is my third and final Stamp and it of a gecko. This was the easiest of the three to make because I now know the software well and I know what some of the tools and modifiers do and what’s best to use. I spent most of the time playing around with the materials on the gecko but the results are real well. Tuesday, 8 December 2009. Monday, 7 December 2009. Saturday, 5 December 2009. Third Stamp Gecko Development Part 4. Thursday, 3 December 2009.

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gj0012.blogspot.com gj0012.blogspot.com
1

3D Modelling and Animation: Stamp Template

http://www.gj0012.blogspot.com/2009/12/stamp-template.html

3D Modelling and Animation. Saturday, 5 December 2009. I have made a stamp template in Photoshop to present my three images. All I did to make it was make a box then with the Elliptical marquee tool I selected the area and delete it and when around the hole box deleting the areas. Then I got an image of an stamp and cut out the queens head and edited it. Subscribe to: Post Comments (Atom). Third Stamp Gecko Development Part 4. Third Stamp Gecko Development Part 3. Third Stamp Gecko Development Part 2.

2

3D Modelling and Animation: December 2009

http://www.gj0012.blogspot.com/2009_12_01_archive.html

3D Modelling and Animation. Wednesday, 9 December 2009. This is my third and final Stamp and it of a gecko. This was the easiest of the three to make because I now know the software well and I know what some of the tools and modifiers do and what’s best to use. I spent most of the time playing around with the materials on the gecko but the results are real well. Tuesday, 8 December 2009. Monday, 7 December 2009. Saturday, 5 December 2009. Third Stamp Gecko Development Part 4. Thursday, 3 December 2009.

3

3D Modelling and Animation: Second Stamp Frog Development Part 4

http://www.gj0012.blogspot.com/2009/11/second-stamp-frog-development-part-4.html

3D Modelling and Animation. Monday, 23 November 2009. Second Stamp Frog Development Part 4. For the frogs eye I used a sphere and just scaled it to size and placed it in the area where I made an eye socket. I then used the mirror tool to made the over half of the frog. With two half of a frog I then selected one half when to edit poly and attach the two half and selected vertexes and started to weld the two half’s together. Subscribe to: Post Comments (Atom). Second Stamp Frog Development Part 7.

4

3D Modelling and Animation: Second Stamp Frog Devlopement Part 2

http://www.gj0012.blogspot.com/2009/11/second-stamp-frog-devlopement-part-2_20.html

3D Modelling and Animation. Friday, 20 November 2009. Second Stamp Frog Devlopement Part 2. I then made some feet for the frog by using a cylinder and using the edit poly I played around with the vertexes, edges and polygons to get the feet looking more real. I then used the bend modifier to bend the feet in to a frog-like position. Subscribe to: Post Comments (Atom). Second Stamp Frog Development Part 7. Second Stamp Frog Development Part 6. Second Stamp Frog Development Part 5. Bad texture on Snake.

5

3D Modelling and Animation: Third Stamp Gecko Development Part 3

http://www.gj0012.blogspot.com/2009/12/i-then-has-to-set-two-id-keys-one-for.html

3D Modelling and Animation. Thursday, 3 December 2009. Third Stamp Gecko Development Part 3. Subscribe to: Post Comments (Atom). Third Stamp Gecko Development Part 4. Third Stamp Gecko Development Part 3. Third Stamp Gecko Development Part 2. Third Stamp Gecko Development Part 1. View my complete profile.

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leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model & Scene Merge - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Learning to Walk - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

scoobster17-3dma.blogspot.com scoobster17-3dma.blogspot.com

3D Modelling & Animation: Otter Scene Update 1

http://scoobster17-3dma.blogspot.com/2009/11/otter-scene-update-1.html

3D Modelling and Animation Project. Monday, 30 November 2009. Otter Scene Update 1. Here's a screen shot of the progress of my otter scene. This is my 3rd attempt. I initially tried doing it by manipulating a simple cylinder, but ended up drawing an outline in illistrator and lathing it. After getting a nice 'wavy' shape for the body and tail, I started to extrude polygons to form the legs and arms. Subscribe to: Post Comments (Atom). The Vixen And The Lioness; 3D Modelling and Animation.

scoobster17-3dma.blogspot.com scoobster17-3dma.blogspot.com

3D Modelling & Animation: Halloween Special

http://scoobster17-3dma.blogspot.com/2009/10/halloween-special.html

3D Modelling and Animation Project. Thursday, 22 October 2009. Ok, it doesn't look as realistic as it could, but it's still spooky! Scooby Doo, where are you? Playing around with lighting and shadows I have been able to produce a scene with a lit-up pumpkin. Thursday, October 22, 2009 11:10:00 am. LOL im diggin it. does remind me of scooby doo indeed. Saturday, October 24, 2009 10:52:00 pm. Nice work Phil. nice n Spooky. Wednesday, November 04, 2009 11:42:00 am. Subscribe to: Post Comments (Atom).

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Rendering - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/05/rendering.html

176; Aesop's Fables °. Editing in Premiere Pro.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model Development - 1 - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-development-1.html

176; Aesop's Fables °. Sack Model Development - 1. After creating my reference images I began modelling. I started by creating a box which would form the body of the character, I then extruded out the polygons for the limbs and head. I moved the vertices to create the shapes I wanted. The model was kept as simple as possible so that when i came to the skinning stage the task would not be too difficult. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1.

rachelbull3d.blogspot.com rachelbull3d.blogspot.com

3D Modelling and animation: October 2009

http://rachelbull3d.blogspot.com/2009_10_01_archive.html

3D Modelling and animation. Wednesday, 28 October 2009. Tutorial - Primative Modelling Task. After learning some new basic techniques using basic shapes. Friday, 16 October 2009. This is my research board which I produced to show different aspects of biodiversity and give me ideas on the subjects and themes within biodiversity that I can use to create my stamp designs. Initial Opinions of 3DS Max. Initial Opinions of the Brief. Subscribe to: Posts (Atom). View my complete profile.

mae3danimation.blogspot.com mae3danimation.blogspot.com

3D Animation: The bald man and the fly fable - Evaluation

http://mae3danimation.blogspot.com/2010/05/bald-man-and-fly-fable.html

Thursday, 6 May 2010. The bald man and the fly fable - Evaluation. This is my final animation. For some reason, the size is a bit small, however, i am not sure how to resize it. It may be a short animation but i have put a lot of effort into this. Overall, I am pleased with my work as i made something myself. With the lecturer's help. But from this project. Time management is very important and it is something I will always remember to get a better quality work. Subscribe to: Post Comments (Atom).

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3D Modelling and Animation

3D Modelling and Animation. Wednesday, 9 December 2009. This is my third and final Stamp and it of a gecko. This was the easiest of the three to make because I now know the software well and I know what some of the tools and modifiers do and what’s best to use. I spent most of the time playing around with the materials on the gecko but the results are real well. Tuesday, 8 December 2009. Monday, 7 December 2009. Saturday, 5 December 2009. Third Stamp Gecko Development Part 4. Thursday, 3 December 2009.

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