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jacobalbano.com | Infrequent ramblings | jacobalbano.com Reviews

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1

haxe | jacobalbano.com

http://jacobalbano.com/tag/haxe

Iridescence mobile development update. When I was at the Boston Festival of Indie Games with Iridescence. I’d tell anyone who asked about the mobile versions that they were about two or three weeks out. At the time I had every reason to believe that to be the case, but it turned out to be a little more complicated than I had anticipated. Now onto the technical side of things. Almost sounds too good to be true. A week before launch, I plugged in my Android tablet to get a build running. It had been my...

2

My games | jacobalbano.com

http://jacobalbano.com/category/games/my-games

Category Archives: My games. Iridescence mobile development update. When I was at the Boston Festival of Indie Games with Iridescence. I’d tell anyone who asked about the mobile versions that they were about two or three weeks out. At the time I had every reason to believe that to be the case, but it turned out to be a little more complicated than I had anticipated. Now onto the technical side of things. Almost sounds too good to be true. A week before launch, I plugged in my Android tablet to get a buil...

3

Programming | jacobalbano.com

http://jacobalbano.com/category/programming

Glide update: Tween overwriting. I’ve just added support for property overwriting to Glide. My Tweening engine for C#. This functionality exists in Actuate (a great Haxe library from which I’ve taken a lot of inspiration) and I’ve wanted it in Glide for a while now because it’s just so darn handy. Imagine you start a tween off on its way:. Move image to (100, 200) over five seconds Tweener.Tween(image, new { X = 100, Y = 200 }, 5);. Move image to (100, 200) over five seconds. October 5, 2015. When I was ...

4

Iridescence | jacobalbano.com

http://jacobalbano.com/tag/iridescence

Iridescence mobile development update. When I was at the Boston Festival of Indie Games with Iridescence. I’d tell anyone who asked about the mobile versions that they were about two or three weeks out. At the time I had every reason to believe that to be the case, but it turned out to be a little more complicated than I had anticipated. Now onto the technical side of things. Almost sounds too good to be true. A week before launch, I plugged in my Android tablet to get a build running. It had been my...

5

Rants | jacobalbano.com

http://jacobalbano.com/category/rants

Iridescence mobile development update. When I was at the Boston Festival of Indie Games with Iridescence. I’d tell anyone who asked about the mobile versions that they were about two or three weeks out. At the time I had every reason to believe that to be the case, but it turned out to be a little more complicated than I had anticipated. Now onto the technical side of things. Almost sounds too good to be true. A week before launch, I plugged in my Android tablet to get a build running. It had been my...

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June | 2013 | Chris Logsdon (Game Dev and Music)

https://chjolo.wordpress.com/2013/06

Chris Logsdon (Game Dev and Music). Music, audio and programming, be it for game development or otherwise. Monthly Archives: June 2013. June 8, 2013. With the launch of Flashpunk’s new website. Some of us in the community. Thought it would be fun to have a game jam with a “Welcome Home” theme. Jake. And I teamed up for this, and made Bit Cave in about 72 hours. This is also my May entry for One Game a Month. You can download and play it here: Bit Cave Download. Everything in the outside world.

chjolo.wordpress.com chjolo.wordpress.com

Chris Logsdon (Game Dev and Music) | Music, audio and programming, be it for game development or otherwise. | Page 2

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Chris Logsdon (Game Dev and Music). Music, audio and programming, be it for game development or otherwise. January 20, 2013. Vigilante is a side-scrolling action platformer. It was my team final project for my AG131 Intro to 2D and 3D Game Development course. Click here to download the game: Vigilante.zip. Click here to view the source code: Vigilante Source Code. Click here to view and download the soundtrack: Vigilante Original Soundtrack. Here is what I worked on in this project:. January 20, 2013.

blog.thimbleweedpark.com blog.thimbleweedpark.com

Thimbleweed Park Blog- Occult Books

https://blog.thimbleweedpark.com/occultbooks

Jul 27, 2015. Here is the wireframe for the Occult Bookstore. I know what you're saying: Whoa, that's a lot of books, how are you going to come up with names for all those books when the player scans their cursor across the screen? Funny you should ask that. I'm a big fan of the Tom Sawyer school of game design. Why paint that fence if you can get all your friends to paint it for you, or in this case, name all those books. 1) The name has to be less than 35 characters. 7) #6 is really important. The next...

thaumaturgistgames.com thaumaturgistgames.com

Baseborn released! | Thaumaturgist games

http://thaumaturgistgames.com/baseborn

Thirty years after year zero. On Sep 26, 2012 in Baseborn. Comments Off on Baseborn released! I’m very pleased to be able to announce that Baseborn (formerly “codename Ifrit”) is finally out of beta and has hit its first release. Thanks to all of you who tested the game back in January, we were able to squash a ton of bugs and add some new features, including a complete overhaul of the AI. New physics and effects for weapons, and the ability to restart the game at any time. The Sights of Baseborn. We've ...

thaumaturgistgames.com thaumaturgistgames.com

Baseborn: Technical difficulties | Thaumaturgist games

http://thaumaturgistgames.com/2012/09/baseborn-technical-difficulties

Thirty years after year zero. On Sep 21, 2012 in Baseborn. Comments Off on Baseborn: Technical difficulties. Working on Baseborn was one of the best times of my life. I’ve never been so productive and learned so many new things in such a short time. Working with Chris was awesome, and I’m glad we decided to go on working together after the class was over. However, we encountered a number of technical problems during development, and I wanted to share some of them. From this necessity FLAKit. On Baseborn&...

austenique.blogspot.com austenique.blogspot.com

Austenique: all about me

http://austenique.blogspot.com/p/all-about-me-taken-from-inkstained.html

Effusions of fancy by a very young girl in a style entirely new. That leads me to another thing: I travel a lot. Every year my family spends the winter in Florida, and since we drive, we get to see a little bit more of the East Coast every time. I have also been to several other countries, mostly in the Caribbean, but including Mexico and Canada. Besides, from there is Greece, Italy, Ireland and Wales, other places I dream of one day seeing. I guess that’s it about me for now…. Subscribe to: Posts (Atom).

chjolo.wordpress.com chjolo.wordpress.com

Game: Must’ve Been Rats! | Chris Logsdon (Game Dev and Music)

https://chjolo.wordpress.com/2013/01/29/game-mustve-been-rats

Chris Logsdon (Game Dev and Music). Music, audio and programming, be it for game development or otherwise. January 29, 2013. Game: Must’ve Been Rats! This past weekend, I made a silly stealth game with my friends Jake. For the Global Game Jam. You can download it here (just unzip it and run the MustveBeenRats.html file): Must’ve Been Rats! You can also check out all the other games our friends created for the jam here: NHTI Global Game Jam Games. The theme this time was a heartbeat. For some reason, whic...

thaumaturgistgames.com thaumaturgistgames.com

The Sights of Baseborn | Thaumaturgist games

http://thaumaturgistgames.com/2012/09/the-sights-of-baseborn

Thirty years after year zero. The Sights of Baseborn. On Sep 20, 2012 in Baseborn. Comments Off on The Sights of Baseborn. I had fiddled around making graphics before, but nothing like what Baseborn would require of me. While I certainly did my fair share of coding, a vast majority of the man hours I put into this project came from the artwork. This was partly due to my inexperience and perfectionism, but mostly because of the seemingly endless amount of art we needed. Paint.NET. USE LAYERS. That is,...

thaumaturgistgames.com thaumaturgistgames.com

Baseborn released! | Thaumaturgist games

http://thaumaturgistgames.com/2012/09/baseborn-released

Thirty years after year zero. On Sep 26, 2012 in Baseborn. Comments Off on Baseborn released! I’m very pleased to be able to announce that Baseborn (formerly “codename Ifrit”) is finally out of beta and has hit its first release. Thanks to all of you who tested the game back in January, we were able to squash a ton of bugs and add some new features, including a complete overhaul of the AI. New physics and effects for weapons, and the ability to restart the game at any time. The Sights of Baseborn. We've ...

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We develop client-lawyer relationships built on mutual trust and confidence by providing forward-thinking solutions to businesses, families and individuals. Contact Jacoba and Velasco-Jacoba. I have read and understood the disclaimer below. *. Your information will not be published. Required fields are marked (*). You will not become a client of the firm merely by using the contact form. Please do not send any information that you wish to be treated as confidential. By Katrina.Tuliao [ CC-BY-2.0.

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jacobalbano.com | Infrequent ramblings

Glide update: Tween overwriting. I’ve just added support for property overwriting to Glide. My Tweening engine for C#. This functionality exists in Actuate (a great Haxe library from which I’ve taken a lot of inspiration) and I’ve wanted it in Glide for a while now because it’s just so darn handy. Imagine you start a tween off on its way:. Move image to (100, 200) over five seconds Tweener.Tween(image, new { X = 100, Y = 200 }, 5);. Move image to (100, 200) over five seconds. October 5, 2015. When I was ...

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Jakob Albertsen Komposit A/S - Forside

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Jacob Albrecht – The Website

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Jacob Albrecht

It seems we can’t find what you’re looking for. Perhaps searching can help. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 12 other followers. View @jacobalbrecht’s profile on Twitter. View @jacobalbrecht’s profile on Instagram. Blog at WordPress.com.

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JACOB ALBRECHT'S BLOG | 4 out of 5 dentists recommend this site. That's right.

JACOB ALBRECHT'S BLOG. 4 out of 5 dentists recommend this site. That's right. I am taking steps into youth ministry leadership. My dream job is ultimately youth ministry. Vocationally I have been trained in youth ministry but an education isn’t all that qualifies someone to be a minister. An education gives anyone a great deal of expertise and knowledge but it isn’t until you practice in your field you won’t be an effective leader. Posted by Jacob Albrecht. On November 14, 2012 in Uncategorized. Getting ...