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Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams?

Games are fun, and stories matter. What happens when we cross the streams?

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Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams? | mysteriousartifact.wordpress.com Reviews
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Games are fun, and stories matter. What happens when we cross the streams?
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Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams? | mysteriousartifact.wordpress.com Reviews

https://mysteriousartifact.wordpress.com

Games are fun, and stories matter. What happens when we cross the streams?

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1

The “Sandbox Paradox” | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/05/23/the-stanley-paradox/comment-page-1

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. The “Sandbox Paradox”. May 23, 2014. Writing stories for video games is hard. I mean, could you imagine being an Author and trying to write a novel if your main character was being controlled by someone else? What would you do if your hero just decided not to fight the villain? Even worse, what would you do if they decided to join forces with the villain? Conversely, how to inject authored story content in...

2

Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams? | Page 2

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Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Newer posts →. Solving the Sandbox Paradox: Branching. May 25, 2014. Today we’re talking about a tried-and-true, predefined solution to the “Sandbox Paradox”. Continue reading →. The “Sandbox Paradox”. May 23, 2014. What would you do if your hero just decided not to fight the villain? Even worse, what would you do if they decided to join forces with the villain? Most game stories...

3

Machination | Mysterious Artifact

https://mysteriousartifact.wordpress.com/author/runemarkstudios

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. I'm naught but a humble casual player, dreaming big. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early...

4

September | 2014 | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/09

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Monthly Archives: September 2014. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early youth over at frie...

5

The “Sandbox Paradox” | Mysterious Artifact

https://mysteriousartifact.wordpress.com/2014/05/23/the-stanley-paradox

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. The “Sandbox Paradox”. May 23, 2014. Writing stories for video games is hard. I mean, could you imagine being an Author and trying to write a novel if your main character was being controlled by someone else? What would you do if your hero just decided not to fight the villain? Even worse, what would you do if they decided to join forces with the villain? Conversely, how to inject authored story content in...

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Choices Should Matter | Keen and Graev's Gaming Blog

http://www.keenandgraev.com/2014/07/28/choices-matter

Keen and Graev's Gaming Blog. Two Brothers, One Gaming Blog. Keen and Graev bring you their latest PC/Console views, MMO Adventures, and more from a unique and refreshing perspective. July 28, 2014. 8220;…Choices matter — even bad ones.” That’s a quote from our interview with Mark Jacobs. The mistake to make is when other stats are thrown in like stamina or charisma. How much stamina is needed to be “good? 8221; These types of decisions should not gimp a player if the rest of the game is designed with th...

pensiveharpy.blogspot.com pensiveharpy.blogspot.com

The Pensive Harpy: 07/01/2014 - 08/01/2014

http://pensiveharpy.blogspot.com/2014_07_01_archive.html

Jul 30, 2014. Why I'm Not Talking About What I'm Playing]. In recent months I've had trouble drumming up the effort to bother posting my views on the games I've been playing. Since its release last year, I've been really enjoying Final Fantasy XIV. But it seems most MMO bloggers never gave it much of a glance, or simply dipped a toe in and moved on to Wildstar. Or hopped on the ArcheAge. Maybe I'm just getting old, but I care more about investing in and playing. Subscribe to: Posts (Atom). Evil As a Hobby.

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The Pensive Harpy: 11/01/2014 - 12/01/2014

http://pensiveharpy.blogspot.com/2014_11_01_archive.html

Nov 21, 2014. 10 Years of World of Warcraft]. In honor of World of Warcraft. S tenth anniversary, Raph Koster has written an essay. On the inspirations behind and the affects of this massively influential MMORPG:. Subscribe to: Posts (Atom). Speak Up and Stay Safe(r). Rock, Paper, Shotgun. Evil As a Hobby. The Psychology of Videogames. Killed in a Smiling Accident. Divinity 2: Dragon Knight Saga. Artwork © James C. Christensen. Picture Window template. Powered by Blogger.

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The Pensive Harpy: 05/01/2014 - 06/01/2014

http://pensiveharpy.blogspot.com/2014_05_01_archive.html

May 29, 2014. In Defense of Escapism]. I recently came across an essay by Katherine Addison, defending the value of fantasy as a genre and escapism in general, and I think it's relevant to MMORPGs (and RPGs in general) as well:. The denigration of 'escapism' comes from an implicit belief that it is brave and necessary and heroic to face 'reality,' where 'reality' is grim and dark and nihilistic ('solitary, poor, nasty, brutish, and short,' as that tremendous pessi. Read the rest here. May 3, 2014. This c...

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The Pensive Harpy: [10 Years of World of Warcraft]

http://pensiveharpy.blogspot.com/2014/11/10-years-of-world-of-warcraft.html

Nov 21, 2014. 10 Years of World of Warcraft]. In honor of World of Warcraft. S tenth anniversary, Raph Koster has written an essay. On the inspirations behind and the affects of this massively influential MMORPG:. Subscribe to: Post Comments (Atom). Speak Up and Stay Safe(r). Rock, Paper, Shotgun. Evil As a Hobby. The Psychology of Videogames. Killed in a Smiling Accident. Divinity 2: Dragon Knight Saga. Artwork © James C. Christensen. Picture Window template. Powered by Blogger.

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January | 2014 | Critical Hit

https://1000damage.wordpress.com/2014/01

Stories matter, and games are fun. What happens if they collide? Skip to primary content. Skip to secondary content. Monthly Archives: January 2014. January 13, 2014. Critical Hit is officially retired. You can find my new blog over at Mysterious Artifact. Which is a group blog about stories in games. Create a free website or blog at WordPress.com.

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Machination | Critical Hit

https://1000damage.wordpress.com/author/runemarkstudios

Stories matter, and games are fun. What happens if they collide? Skip to primary content. Skip to secondary content. I'm naught but a humble casual player, dreaming big. January 13, 2014. Critical Hit is officially retired. You can find my new blog over at Mysterious Artifact. Which is a group blog about stories in games. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. Anyways, here’s the retired feature page:. While downright inspiration...

pensiveharpy.blogspot.com pensiveharpy.blogspot.com

The Pensive Harpy: [Brad 'The Vision' McQuaid Round Two: Rise of the Fallen]

http://pensiveharpy.blogspot.com/2014/01/brad-vision-mcquaid-round-two-rise-of.html

Jan 20, 2014. Brad 'The Vision' McQuaid Round Two: Rise of the Fallen]. So it seems Brad McQuaid is done with that vanity-position he's had in EverQuest. After that little Vanguard. Embarrassment of his and has moved on to a new Vision! I assume he figures it's been long enough now that most folks will have forgotten the messy details of his last epic failure as a boss and developer. I'll be busting out the popcorn for this one. Brad McQuaid: Cult of Personality or Friends in High Places? Evil As a Hobby.

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The Pensive Harpy: 11/01/2012 - 12/01/2012

http://pensiveharpy.blogspot.com/2012_11_01_archive.html

Nov 12, 2012. Do MMOs Really Need to Be Saved? Via Tadhg Kelly at What Games Are. A rebuttal to the idea that modern games need to be 'saved':. It's a rite-of-passage thing. Also an age thing. You're probably around 25, have jumped, slaughtered and strategised your way through at least 1000 games, and found them amazing and entertaining. Then something happens. Your attention span shortens. You struggle to remember the last time you had a gaming all-nighter and you look on Skyrim. I also agree with Tadhg...

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The Pensive Harpy: 09/01/2013 - 10/01/2013

http://pensiveharpy.blogspot.com/2013_09_01_archive.html

Sep 5, 2013. Consumption vs Naturalism in Animal Crossing]. One thing that I have never seen anyone else notice or remark on about Animal Crossing. Is the fact that all the housing items in the game are represented by a leaf icon whenever dropped on the ground outside a building. The significance of that may be lost on most Westerners who aren't familiar with the Japanese mythology that surrounds the animal that Tom Nook is - which is to say he's actually a tanuki. Subscribe to: Posts (Atom).

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More options ▼. Subscribe to my blog. Created: 02/09/2010 at 1:44 AM. Updated: 01/08/2013 at 3:02 AM. The blog's author only accepts comments from Skyrock members. You haven't logged in. Clique ici pour poster un commentaire en étant identifié avec ton compte Skyrock. Et un lien vers ton blog ainsi que ta photo seront automatiquement ajoutés à ton commentaire. Posted on Saturday, 22 September 2012 at 11:53 AM. Ienvenue sur Mysterious Apple. Blog de commande montage,. UNE COMMANDE A LA FOIS! Créas spécial...

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V-Bar-V petroglyphs in Arizona

V-Bar-V petroglyphs in Arizona. Sunday, September 25, 2011. Pictures of petroglyphs in Arizona. These are pictures of petroglyphs located in/near the Camp Verde/Sedona area. They were made by the Southern Sinagua of the beaver creek community and date back to between 1150-1400 AD. For obvious reasons, the next one is my favorite. Posted by Mel the Office Gamer Girl. Subscribe to: Posts (Atom). Pictures of petroglyphs in Arizona. Simple theme. Theme images by RASimon.

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mysterious army of clubpenguin | Just another WordPress.com site

Mysterious army of clubpenguin. 124; Comments RSS. Dont forget to go on cp. Posted on January 28, 2013. Type in /fireball to shoot a fireball at your enemy! Usage: “/fireball”. Every 48 hours you can use this command to get a kit of tools and armour! Usage: Just type in ‘ /kit DiamondVIP It’s that simple! Disguises you as either a Iron Golem, Ghast, or Spider Jockey (More if requested! Usage: Type in /dc [Mob type]. 5000 dollars in-game money. EVERY COMMAND ON THIS LIST! 124; Leave a comment. Usage: Type...

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Mysterious Artemis | Art ~ Spirit ~ Healing

Writing and Editing Services. Goldfish Art–Salvation and Revenge. July 29, 2012 by Heather B. Perkins. A true artist restores your sense of beauty, wonder and awe. Watching the swirling tail of a goldfish glint in sunlit water will do the same. The light speaks to you in a language only your eyes can understand, offering up changes in colors so subtle, yet so distinct if only attended to, that a part of your soul begins to understand secrets heretofore unknown…. My love of goldfish in art began with my f...

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Mysterious Artifact | Games are fun, and stories matter. What happens when we cross the streams?

Games are fun, and stories matter. What happens when we cross the streams? Skip to primary content. Skip to secondary content. Skynet vs. Checkered Floors. September 27, 2014. Round 1, Fight! Recently I’ve been trying to show an AI how to create a checkered pattern on a tiled floor for a game. It seems to be learning, but still has quite a bit of trouble around the edges. The Other Half of Minecraft. September 15, 2014. I spent a good chunk of my early youth over at friends’ houses playing with Leg...

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mysteriousartifacts - home

Skip to main content. Motel of Mysteries Reading. For this project, you will work as a class to (1) design a new civilization and then in small groups to (2) create a 3D model of an artifact that represents one of the seven characteristics of your civilization. These artifacts will be created using a program called Tinkercad and then printed using a 3D printer. When all the artifacts from your class have been printed, they will be traded to another class for interpretation. Help on how to format text.

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MysteriousArtist-910 (Noelle) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Traditional Art / Hobbyist. Deviant for 7 Months. This deviant's full pageview. This is the place where you can personalize your profile! As so...

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mysteriousartist (Emily Bourke) | DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 13 Years. July 19, 1991. Last Visit: 258 weeks ago. This deviant's activity is hidden. Deviant since Jun 11, 2004. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Why," you ask?

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mysteriousartiste (Britnie) - DeviantArt

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Black Rainbows

Tuesday, July 12, 2011. HEY GUYZ GUESS WHAT TIME IT IS. Monday, June 27, 2011. Master and i thought it would be nice to sit back and relax so i drew a picture of our past adventures. Apologies, my artwork exceeds that of a mules fecal matter. Don't even get me started on the scanner. That creation of demons can burn in oblivion. Saturday, May 28, 2011. To Be Known As. I am know as #80081355. They laugh. They mock. They writhe with such mirth. But i know little reason of why they do so. I am known by ma.