maya-python.com
» API Maya Python for Games and Film
http://www.maya-python.com/category/api
Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today!
techartandstuff.blogspot.com
Tech Art and Stuff: Python - How to Import a Module Outside of sys.path
http://techartandstuff.blogspot.com/2013/07/python-how-to-import-module-outside-of.html
Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. Python - How to Import a Module Outside of sys.path. For those times when appending to sys.path is out of the question, the imp. Module exposes functions from Python's import module. Import imp myModule = imp.load source("myModule", "a: path that is not in the syspath myFile.py"). Subscribe to: Post Comments (Atom). Drop me a line. Marcus Krautwurst (Trust me, it works on my machine). Tech Art Survival Guide.
andrewredfordyoung.blogspot.com
Andrew Redford Young: Paddy Pass 3
http://andrewredfordyoung.blogspot.com/2011/04/paddy-pass-3.html
Artist, Andrew Young, emphasizing in technical character development, cloth, hair, rigging, and visual art. Animator, and film maker Andrew Redford Young. Currently working as show host for Honor Park - A show for young dudes about Honor. Past work: DreamWorks Animation, Microsoft Games Studio. View my complete profile. Wednesday, April 27, 2011. Hair (Groom, texture and sim), Composite, Lighting(collaboration with Joe Creswell), Render, and Smoke by Andrew Young. April 27, 2011 at 9:35 PM. Wow, thanks s...
andrewredfordyoung.blogspot.com
Andrew Redford Young: Teancum
http://andrewredfordyoung.blogspot.com/2011/03/teancum.html
Artist, Andrew Young, emphasizing in technical character development, cloth, hair, rigging, and visual art. Animator, and film maker Andrew Redford Young. Currently working as show host for Honor Park - A show for young dudes about Honor. Past work: DreamWorks Animation, Microsoft Games Studio. View my complete profile. Friday, March 11, 2011. April 12, 2011 at 7:15 PM. That is so epic, I cant wait to see the comic! Subscribe to: Post Comments (Atom). Maya node attribute reference. The Art of Jake Parker.
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: February 2013
http://theriggingdiaries.blogspot.com/2013_02_01_archive.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Monday, February 11, 2013. I started looking into UI designs for games and came across some cool articles that I would like to share:. Http:/ gamedev.tutsplus.com/tutorials/aesthetics/game-ui-by-example-a-crash-course-in-the-good-and-bad/. Http:/ www.nngroup.com/articles/#popular-alertboxes. Wednesday, February 6, 2013.
roytok.blogspot.com
R2Y: Rig Will be release 2012
http://roytok.blogspot.com/2011/12/rig-will-be-release-2012.html
I LOVE IT, LIKE IT, I ENJOY. Sunday, December 18, 2011. Rig Will be release 2012. This Rig will be release next year 2012. And not for commercial. This model made by profesional Modeler. Sigit Hermawan, Farij Diansyah and Irwan Budiarto. Thanks to them, who trust me to rig this all. Your Model is Always AWESOME! Ternyata kek gini ini maenannya. December 18, 2011 at 9:49 PM. Subscribe to: Post Comments (Atom). Jogja City, Jogja , Indonesia. I enjoy Working Hard i like Working Fast i love Working Smart.
roytok.blogspot.com
R2Y
http://roytok.blogspot.com/2013/06/blog-post.html
I LOVE IT, LIKE IT, I ENJOY. Saturday, June 15, 2013. Yay finaly finish the skeleton for RnD muscle. Subscribe to: Post Comments (Atom). Jogja City, Jogja , Indonesia. I enjoy Working Hard i like Working Fast i love Working Smart. View my complete profile. Articulation (Poly Flow for Rig). There was an error in this gadget. Awesome Inc. template. Powered by Blogger.
matthewleeanimatortech.blogspot.com
Matthew Lee: Motionbuilder : Creating a 3rd Person Game Camera System
http://matthewleeanimatortech.blogspot.com/2014/03/motionbuilder-creating-3rd-person-game.html
Sunday, 9 March 2014. Motionbuilder : Creating a 3rd Person Game Camera System. If your game engine stores camera settings in a Python parsable language, for example JSON or xml, you may be able to port your engines camera system into Motionbuilder. The idea is to give animators the exact same cameras from game, in Mobu and with the same control (XBox pad). From the Asset Browser create 2 Nulls and a Camera. Name the Nulls 'GameCameraPivot' and 'GameCameraLookAt', and name the camera GameCamera. Double c...