sixteen.fibreculturejournal.org
FCJ-113 Games of Multitude | The Fibreculture Journal: 16
http://sixteen.fibreculturejournal.org/games-of-multitude
Play against the grain. Of even ideologically-loaded games;. From a handful of mainstream game studios; the. Produced by counter-globalization and anti-war activists; the ambivalent social planning potential of serious games. In online virtual worlds; and the emergence of. Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 16 2010: Counterplay. FCJ-113 Games of Multitude. Nick Dyer-Witheford, University of Western Ontario. Greig de Peuter, New York University. Onto dow...
sohanarielhayes.com
sohan ariel hayes
http://sohanarielhayes.com/links.html
Great open-source software for real-time video synthesis. We make money not art. Writings on the intersection between art, design and technology. A daily art journal run by Aleksandra Domanović, Georg Schnitzer, Christoph Priglinger and Oliver Laric. Singapore based net artist, game artist on the verge of augmenting reality. Singapore-based artist who engages in tactical interventions in game-spaces, game-art and performance. Cross-disciplinary artist currently working in Ubud. Lucas Ihlein Bilateral Blog.
regelsvanhetspel.blogspot.com
regels van het spel: mei 2005
http://regelsvanhetspel.blogspot.com/2005_05_01_archive.html
Regels van het spel. MA cursus Nieuwe Media en Digitale Cultuur (Universiteit Utrecht). Aanvang: 9.30. Locatie: Drift 21, 0.32. Ik zal een paper presentatie geven over mijn eigen onderzoek (ca. 20 minuten) daarna is er tijd voor vragen en discussie. Om ca. 10.30 verhuizen we naar KNG 80, 004 om de discussies te voeren waar we afgelopen week niet aan toe zijn gekomen. Posted by Marinka Copier at 29.5.05. Denk ook aan het hoofdstuk van Salen en Zimmerman over spelregels). To do wk 5. Cassandra, Wendy, Bart...
gdss1845.wordpress.com
Videogames and Arts – Page 11 – General Education course in HKBU
https://gdss1845.wordpress.com/page/11
General Education course in HKBU. Class 05 – Game and Art. Game elements in contemporary art. Rhizome – Demoscene. Write a critical report on the topic of Art Game, with examples and elaboration from the examples covered in class or the website. Describe WHAT the game is. Identify the social and cultural context of the game. Explain WHY the artist created the game. Analyze HOW the game achieve its objectives. Can you apply similar ideas in games you have played? October 17, 2013. November 3, 2013. Focus ...
gdss1845.wordpress.com
Videogames and Arts – Page 2 – General Education course in HKBU
https://gdss1845.wordpress.com/page/2
General Education course in HKBU. Class 06 – Storytelling and games (2015B). Storytelling and narrative studies. Interactivity in cinema and games. Storytelling in film and game (Tomb Raider). Identify the important player character in your former game design document. Directly tell us something about this character. What does s/he look like? What does s/he do in the game story? What does s/he usually say in the game story? What do other characters say about him/her? What does s/he want in the game story?
tecnologiasarte.blogspot.com
Nuevas Tecnologías en el Arte Contemporáneo: febrero 2012
http://tecnologiasarte.blogspot.com/2012_02_01_archive.html
Nuevas Tecnologías en el Arte Contemporáneo. Taller de investigación y análisis de los principales aspectos del uso de las nuevas tecnologías en el arte dentro de las dos revoluciones tecnológicas más importantes de este siglo: la informática y la biológica; entendiéndose éstas como consecuencias directas o indirectas de las dos guerras mundiales. El fin es comprender que es la tecnología, como afecta las artes y como se retroalimentan. Video juegos de arte: Laura Baigorri. Http:/ www.metapet.net/. Http:...
gl1tch.us
digitalPunk
http://www.gl1tch.us/digitalPunk.html
DigitalPunk - jonCates (2010). You explain that you see gaming culture to be in some ways parallel to the early punk rock scene. In this sense, now that gaming has grown exponentially, how would you say it is redefining the mainstream and how people relate to media? A: the question refers to a few posts initiated by Jesper Juul ( http:/ www.jesperjuul.net/ludologist/? Myself ( http:/ joncates.blogspot.com/2008/08/i-h43-wow.html. And Michael Liebe ( http:/ amaze-festival.de/2008/08/12/punk-games/. When we...
bdrmlab.blogspot.com
BedroomLab: November 2010
http://bdrmlab.blogspot.com/2010_11_01_archive.html
Friday, November 26, 2010. For the fifth BEDROOMLAB session, we had two special film screenings of two very rare experimental short films by Regiben Romana and Miguel Alcazaren with Ricky Orellana which was curated by Merv Espina. They were old 16mm prints that haven't been screened since the early 90s. BEDROOMLAB in conjunction with Future Shorts. Here are screenshots with descriptions:. PILIPINAS: WHAT DO YOU THINK OF THE PHILIPPINES MR JANETZKO? An impressionistic portrait of the Philippine metropolis.
five.fibreculturejournal.org
FCJ-024 A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour | The Fibreculture Journal : 05
http://five.fibreculturejournal.org/fcj-024-a-playful-multitude-mobilising-and-counter-mobilising-immaterial-game-labour
Digital media networks transdisciplinary critique. Editorial, Guidelines, Forms. Issue 5 2005: Precarious Labour. FCJ-024 A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour. Greig de Peuter and Nick Dyer-Witheford. Putting Play to Work in Games of Empire. Most central to this article are the next two reasons we offer as support of our claim that digital games are a paradigmatic media of Empire:. 8216;Indentured Servitude’: The Corporate Organisation of Game Creativity. Develope...