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YourSite — Coming Soon | popoloski.com Reviews
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Game Development and Programming Blog
MDX can still make me laugh « Excursions into the Unknown
http://www.popoloski.com/posts/mdx-can-still-make-me-laugh
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. MDX can still make me laugh. July 25, 2011 - MDX. Originally posted on GameDev.net. Back in May 2009. 0) { int[] numArray2 = new int[*( int*) (src 0x1c) ]; numArray2.Initialize(); ret.m Axes = numArray2; volatile ref int pinned numRef2 = (volatile ref int) &(ret.m Axes[0]); memcpy(numRef2, *( (int*) (src 0x20) ), (*( (int*) (src 0x1c) ) 2) ; numRef2 = 0; } if (*( (int*) (src 0x24) )! IsBadWriteP...
Friend Assemblies « Excursions into the Unknown
http://www.popoloski.com/posts/friend-assemblies
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. July 25, 2011 - C /CLI. Originally posted on GameDev.net. Back in January 2009. OK, so, friend assemblies. What are they? You run into problems if you need to use the internal utilities provided by library A. This is where friend assemblies come into play. But wait, there’s more! Ifdef X64 #ifdef PUBLIC #using "./build/x64/Public/SlimDX.dll" as friend #else #ifdef NDEBUG #using "./bu...Mail (wil...
MDX « Excursions into the Unknown
http://www.popoloski.com/posts/category/mdx
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for the ‘MDX’ Category. MDX can still make me laugh. July 25, 2011. Originally posted on GameDev.net back in May 2009. MDX has been dead for quite some time now, and these days most people recognize the futility of trying to use them for any new project. As a developer of SlimDX, I find myself still glancing at the internals of MDX from time to time, especially when […].
Demystifying SSE Move Instructions « Excursions into the Unknown
http://www.popoloski.com/posts/sse_move_instructions
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Demystifying SSE Move Instructions. August 13, 2011 - ASM. Originally posted on GameDev.net. Back in June 2011. The type of the data it works with, be it integers, single precision floating point, or double precision floating point. The size of the data it moves. This can range from 32-bits to 128-bits. Whether it deals with unaligned memory or can be used with aligned memory only. Next we come ...
July « 2011 « Excursions into the Unknown
http://www.popoloski.com/posts/2011/07
Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for July, 2011. July 27, 2011. Originally posted on GameDev.net back in February 2010. This post contains the answers to my C# quiz. If you haven’t taken it yet, go do so now. First, I need to say that the point of these types of quizzes isn’t to explore commonly used code or exhibit best practices. It’s just interesting, at least […]. July 25, 2011. MDX can still make me laugh. Well, su...
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A Pixel Is NOT A Little Square | Promit's Ventspace
https://ventspace.wordpress.com/2013/05/14/a-pixel-is-not-a-little-square
May 14, 2013. A Pixel Is NOT A Little Square. 8212; Promit @ 12:57 pm. It’s good to review the fundamentals sometimes. Written in 1995 and often forgotten: A Pixel Is Not. Leave a Comment ». Feed for comments on this post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Our New Game: I Am Dolphin.
Game Code Build Times: RAID 0, SSD, or both for the ultimate in speed? | Promit's Ventspace
https://ventspace.wordpress.com/2014/09/16/game-code-build-times-raid-0-ssd-or-both-for-the-ultimate-in-speed
September 16, 2014. Game Code Build Times: RAID 0, SSD, or both for the ultimate in speed? 8212; Promit @ 7:08 pm. I wanted to find out what storage system layout would provide the best results. Traditionally game developers used RAID 0 magnetic arrays for development, but large capacity SSDs have now become common and inexpensive enough to entertain seriously for development use. I tested builds on three different volumes:. A single Samsung 850 Pro 512 GB (boot). A RAID 0 of two Crucial MX100 512 GB.
Sony A77 Mark II: EVF Lag and Blackout Test | Promit's Ventspace
https://ventspace.wordpress.com/2014/11/05/sony-a77-mark-ii-evf-lag-and-blackout-test
November 5, 2014. Sony A77 Mark II: EVF Lag and Blackout Test. 8212; Promit @ 4:05 pm. I’m planning to review this camera properly at some point, but for the time being, I wanted to do a simple test of what the parameters of EVF lag and blackout are. Let’s talk about lag first. What do we mean? How do we test the lag? 32, 16, 17, 34, 17, 33 = 24.8 ms average. Next up: EVF blackout. What is it? In single shot mode. Here’s a GIFed version at 20 fps:. 17, 16, 16, 17, 16, 16 = 272 ms average. It’s wort...
Quick tip: Retina mode in iOS OpenGL rendering is not all-or-nothing | Promit's Ventspace
https://ventspace.wordpress.com/2014/10/14/quick-tip-retina-mode-in-ios-opengl-rendering-is-not-all-or-nothing
October 14, 2014. Quick tip: Retina mode in iOS OpenGL rendering is not all-or-nothing. 8212; Promit @ 3:50 pm. Well it turns out you don’t have to choose such a drastic step. Here’s the typical enable-retina code you’ll find on StackOverflow or whatever:. If([ UIScreen mainScreen] respondsToSelector:@selector(scale)] & [ UIScreen mainScreen] scale] = 2). SelfcontentScaleFactor = 2.0;. EaglLayer.contentsScale = 2.0;. Some GL setup stuff. Get the correct backing framebuffer size. Int fbWidth, fbHeight;.
DirectX and XNA Status Report | Promit's Ventspace
https://ventspace.wordpress.com/2011/11/28/directx-and-xna-status-report
November 28, 2011. DirectX and XNA Status Report. 8212; Promit @ 9:05 pm. Yeah, I know. That covers the native side. What about managed? Well the Windows API Code Pack hasn’t been updated in a year and a half so we won’t worry about that. On the XNA front, two things are becoming very clear:. XNA is not invited to Windows 8. XBLIG is not a serious effort. I’m also looking at this e-mail right now in my box, which starts as follows:. No DX/XNA sessions at all? I don’t think DirectX is fading into th...
Our New Game: I Am Dolphin | Promit's Ventspace
https://ventspace.wordpress.com/2014/10/07/our-new-game-i-am-dolphin
October 7, 2014. Our New Game: I Am Dolphin. 8212; Promit @ 9:21 pm. One of the goals in developing this controllable simulation was to learn more about human motor control, and specifically to investigate how to apply this technology to recovery from motor impairments such as stroke. National Geographic was kind enough to write some great articles on our motivations and approach:. Virtual Dolphin On A Mission. John Krakauer’s Stroke of Genius. Here is a review of the game by AppUnwrapper. Engine from no...
The Scandalous Yetizen Costume | Promit's Ventspace
https://ventspace.wordpress.com/2013/04/11/the-scandalous-yetizen
April 11, 2013. The Scandalous Yetizen Costume. 8212; Promit @ 12:18 am. There’s been a lot of chatter on the various blogs and news sites about the IGDA and Yetizen party incident. I’m not going to rehash that. See these articles if you’re not up to date on the whole controversy:. Http:/ www.joystiq.com/2013/03/28/igda-party-features-dancers-prompts-controversy-resignations/. Http:/ www.joystiq.com/2013/04/09/igda-defines-new-rules-for-future-industry-parties-after-gdc-mi/. 1 Comment ». Comment by Ken K.
Checklist to Lead an Online Game Project | Promit's Ventspace
https://ventspace.wordpress.com/2009/11/23/checklist-to-lead-an-online-gamesoftware-project
November 23, 2009. Checklist to Lead an Online Game Project. 8212; Promit @ 7:35 pm. So, it’s come to the junction where you’ve decided that you’d like to form and head up a project. It’s time to recruit a proper team and build something real. Should be no problem, right? Your idea is bloody brilliant, and you’re certain that people will be clamoring over each other to join when they hear your idea and see your logo. Allow me to provide you with a reality check. So how do you convince people? Okay, let&#...
I Am Dolphin – Kinect Prototype | Promit's Ventspace
https://ventspace.wordpress.com/2014/10/09/i-am-dolphin-kinect-prototype
October 9, 2014. I Am Dolphin – Kinect Prototype. 8212; Promit @ 5:29 pm. I’d hoped to write up a nice post for this, but unfortunately I haven’t had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn’t end when you hit that submit button to Apple. Leave a Comment ». Feed for comments on this post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
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| Per riprenderci il futuro
Per riprenderci il futuro. 8 Marzo 2011- Manifestazione nazionale delle donne. Un altro 8 marzo…. Un altro 8 marzo è passato,. Forse più consapevole, forse più maturo. Dopo la “sveglia” del 13 febbraio delle donne del “SE NON ORA QUANDO”. Le donne, noi donne ci siamo ritrovate insieme. Per celebrare una rinnovata unità, una solidarietà, un’amicizia. Che ci lega e deve continuare a farci marciare. Per riprenderci quello spazio che è anche nostro. Meno consumistico, meno commerciale, un incontro di volti.
Blog de popolOSC - ROCK'N ROLL TRAIN ... - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. ROCK'N ROLL TRAIN . SYSTEME OF A DOWN. Mise à jour :. Abonne-toi à mon blog! ENVOYEZ LA LUMIERES ET LAISSEZ MOI FAIRE. ROMA ROMA-MA GAGA OH LALA. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Posté le jeudi 20 septembre 2007 09:59. QUE TOUS CEUX QUI SONT NAUFRAGES.
Blog de popoloscienco742 - coolllllllllllll !!!!!!!!!!!!!!!!!! - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. ALLLE LACHER PLEIN PLEIN DE COMESSSSSSSSSSSS ET ECLATER VOUS. Mise à jour :. David Tavare, Millenium, Laurent wolf, Basshunter. David Tavares - Hot Summer Night. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Ou poster avec :. Ou poster avec :.
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Dystopia
Varius, Multiplex, Deformis. Thursday, 12 April 2018. Cose che ho imparato. Alcune cose le ho imparate, nella vita. Le mie deprecabili ipotesi . erano tanto vane quanto le speranze dei teologi, pura estetica, nulla sostanza. E sai che ho capito, di questa vita, da questa vita? Che il 'noi', per 'noi', non esiste. Mi viene un nodo alla gola mentre sussurro queste parole, e formulo la diagnosi semplice e perfetta di un male cronico e bastardo. Mi viene in mente mia sorella. Sara' capitato due o tre volte, ...