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Promit's Ventspace | Life, the Universe, and Software

Life, the Universe, and Software (by Promit)

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Promit's Ventspace | Life, the Universe, and Software | ventspace.wordpress.com Reviews
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Life, the Universe, and Software (by Promit)
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Promit's Ventspace | Life, the Universe, and Software | ventspace.wordpress.com Reviews

https://ventspace.wordpress.com

Life, the Universe, and Software (by Promit)

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1

The Scandalous Yetizen Costume | Promit's Ventspace

https://ventspace.wordpress.com/2013/04/11/the-scandalous-yetizen

April 11, 2013. The Scandalous Yetizen Costume. 8212; Promit @ 12:18 am. There’s been a lot of chatter on the various blogs and news sites about the IGDA and Yetizen party incident. I’m not going to rehash that. See these articles if you’re not up to date on the whole controversy:. Http:/ www.joystiq.com/2013/03/28/igda-party-features-dancers-prompts-controversy-resignations/. Http:/ www.joystiq.com/2013/04/09/igda-defines-new-rules-for-future-industry-parties-after-gdc-mi/. 1 Comment ». Comment by Ken K.

2

Our New Game: I Am Dolphin | Promit's Ventspace

https://ventspace.wordpress.com/2014/10/07/our-new-game-i-am-dolphin

October 7, 2014. Our New Game: I Am Dolphin. 8212; Promit @ 9:21 pm. One of the goals in developing this controllable simulation was to learn more about human motor control, and specifically to investigate how to apply this technology to recovery from motor impairments such as stroke. National Geographic was kind enough to write some great articles on our motivations and approach:. Virtual Dolphin On A Mission. John Krakauer’s Stroke of Genius. Here is a review of the game by AppUnwrapper. Engine from no...

3

Sony A77 Mark II: EVF Lag and Blackout Test | Promit's Ventspace

https://ventspace.wordpress.com/2014/11/05/sony-a77-mark-ii-evf-lag-and-blackout-test

November 5, 2014. Sony A77 Mark II: EVF Lag and Blackout Test. 8212; Promit @ 4:05 pm. I’m planning to review this camera properly at some point, but for the time being, I wanted to do a simple test of what the parameters of EVF lag and blackout are. Let’s talk about lag first. What do we mean? How do we test the lag? 32, 16, 17, 34, 17, 33 = 24.8 ms average. Next up: EVF blackout. What is it? In single shot mode. Here’s a GIFed version at 20 fps:. 17, 16, 16, 17, 16, 16 = 272 ms average. It’s wort...

4

Checklist to Lead an Online Game Project | Promit's Ventspace

https://ventspace.wordpress.com/2009/11/23/checklist-to-lead-an-online-gamesoftware-project

November 23, 2009. Checklist to Lead an Online Game Project. 8212; Promit @ 7:35 pm. So, it’s come to the junction where you’ve decided that you’d like to form and head up a project. It’s time to recruit a proper team and build something real. Should be no problem, right? Your idea is bloody brilliant, and you’re certain that people will be clamoring over each other to join when they hear your idea and see your logo. Allow me to provide you with a reality check. So how do you convince people? Okay, let&#...

5

DirectX and XNA Status Report | Promit's Ventspace

https://ventspace.wordpress.com/2011/11/28/directx-and-xna-status-report

November 28, 2011. DirectX and XNA Status Report. 8212; Promit @ 9:05 pm. Yeah, I know. That covers the native side. What about managed? Well the Windows API Code Pack hasn’t been updated in a year and a half so we won’t worry about that. On the XNA front, two things are becoming very clear:. XNA is not invited to Windows 8. XBLIG is not a serious effort. I’m also looking at this e-mail right now in my box, which starts as follows:. No DX/XNA sessions at all? I don’t think DirectX is fading into th...

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2012 year in blogging | The gnomigames blog

https://gnomigames.wordpress.com/2012/annual-report

Happy New Year from WordPress.com! Each rocket represents a post published on this blog in 2012. And because we like to share, we made the fireworks available as a jQuery plugin on GitHub. Some browsers are better suited for this kind of animation. In our tests, Safari and Chrome worked best. Your overall score is not known. We made beautiful, animated fireworks to celebrate your blogging! 600 people reached the top of Mt. Everest in 2012. This blog got about 5,100. In 2012, there were 3. How to Display ...

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XNA.mag - SlimDX | Links

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Zur XNA.mag Webseite. Links zu informativen Seiten, die hier noch nicht aufgelistet sind, können im folgenden Forenthread gepostet werden: Link posten.

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Game Assets: Compilation « Excursions into the Unknown

http://www.popoloski.com/posts/game-assets-compilation

Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. January 29, 2013 - Assets. Many things go into making a game besides just the code; textures, icons, sound clips, music, models, and animations are just a few of the things you might need to create in order to have a complete game. Once created, the assets need to get into the actual game itself. One of the problems facing game developers of all scales is creating a. Test build script - - /.

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February « 2013 « Excursions into the Unknown

http://www.popoloski.com/posts/2013/02

Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for February, 2013. February 18, 2013. In line with my previous post about Ampere, I thought I’d share some of the scripts I’m using to build various content types for my game. The Bag of Holding. SlimDX v1 – Google Code. SlimDX v2 – GitHub.

popoloski.com popoloski.com

CSharp « Excursions into the Unknown

http://www.popoloski.com/posts/category/csharp

Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for the ‘CSharp’ Category. February 18, 2013. In line with my previous post about Ampere, I thought I’d share some of the scripts I’m using to build various content types for my game. July 27, 2011. July 25, 2011. The Bag of Holding. SlimDX v1 – Google Code. SlimDX v2 – GitHub.

popoloski.com popoloski.com

C++ « Excursions into the Unknown

http://www.popoloski.com/posts/category/c

Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for the ‘C ’ Category. July 23, 2011. The Bag of Holding. SlimDX v1 – Google Code. SlimDX v2 – GitHub.

popoloski.com popoloski.com

C# Quiz « Excursions into the Unknown

http://www.popoloski.com/posts/c-quiz

Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. July 25, 2011 - CSharp. Originally posted on GameDev.net. Back in Feburary 2010. Question 1: Does the following program compile? If not, why? If so, or if compilation errors are corrected, what is its output? Define class namespace Test { #if class /* should compile? If class /* should compile? Question 2: What is the output of the following program? Question 3: Does this program compile? A = {0...

popoloski.com popoloski.com

MDX « Excursions into the Unknown

http://www.popoloski.com/posts/category/mdx

Excursions into the Unknown. A journey from here to God knows where, with a few passengers along for the ride. Archive for the ‘MDX’ Category. MDX can still make me laugh. July 25, 2011. Originally posted on GameDev.net back in May 2009. MDX has been dead for quite some time now, and these days most people recognize the futility of trying to use them for any new project. As a developer of SlimDX, I find myself still glancing at the internals of MDX from time to time, especially when […].

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Promit's Ventspace | Life, the Universe, and Software

November 5, 2014. Sony A77 Mark II: EVF Lag and Blackout Test. 8212; Promit @ 4:05 pm. I’m planning to review this camera properly at some point, but for the time being, I wanted to do a simple test of what the parameters of EVF lag and blackout are. Let’s talk about lag first. What do we mean? How do we test the lag? 32, 16, 17, 34, 17, 33 = 24.8 ms average. Next up: EVF blackout. What is it? In single shot mode. Here’s a GIFed version at 20 fps:. 17, 16, 16, 17, 16, 16 = 272 ms average. It’s wort...

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