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Think for yourself!

Samstag, 31. Januar 2015. My good old Logitech MouseMan Dual Optical got some problems. Pushing buttons yields in no-click, single-click or double-click. It is a typical long time use wearout. . Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 28. März 2014. Blender] Verpixeln and Verwischen von Dingen in Videos. Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 13. Dezember 2013. Qt5, Android] Setting up Qt 5.2 for Android. I hope it works for you as simple as for me.

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Think for yourself! | urfoex.blogspot.com Reviews
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Samstag, 31. Januar 2015. My good old Logitech MouseMan Dual Optical got some problems. Pushing buttons yields in no-click, single-click or double-click. It is a typical long time use wearout. . Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 28. März 2014. Blender] Verpixeln and Verwischen von Dingen in Videos. Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 13. Dezember 2013. Qt5, Android] Setting up Qt 5.2 for Android. I hope it works for you as simple as for me.
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1 think for yourself
2 more mice stuff
3 weitere informationen
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5 manuel bellersen
6 blogthis
7 in twitter freigeben
8 in facebook freigeben
9 auf pinterest teilen
10 labels blender
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Think for yourself! | urfoex.blogspot.com Reviews

https://urfoex.blogspot.com

Samstag, 31. Januar 2015. My good old Logitech MouseMan Dual Optical got some problems. Pushing buttons yields in no-click, single-click or double-click. It is a typical long time use wearout. . Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 28. März 2014. Blender] Verpixeln and Verwischen von Dingen in Videos. Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 13. Dezember 2013. Qt5, Android] Setting up Qt 5.2 for Android. I hope it works for you as simple as for me.

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urfoex.blogspot.com urfoex.blogspot.com
1

Think for yourself!: November 2012

http://urfoex.blogspot.com/2012_11_01_archive.html

Samstag, 24. November 2012. IC 1 Ende and IC 2 Start. Am 0610.2012 habe ich die Dokumentation meiner Arbeit mit der iodoom3 Engine abgegeben. Wer will, kann diese hier lesen: https:/ docs.google.com/open? Links zu diesem Post. Diesen Post per E-Mail versenden. Labels: Blender Game Engine. Freitag, 23. November 2012. C 11] Reducing compile time using forward declaration and pimpl. Just thought about how to reduce some compile time. Things like dependencies and therefor forward declaration and pimpl.

2

Think for yourself!: März 2013

http://urfoex.blogspot.com/2013_03_01_archive.html

Donnerstag, 28. März 2013. Why I prefer "native" games. I like the movement of HTML5 and WebGL. But I still prefer native gaming. A simple argument: performance. Just compare those two implementations. Links zu diesem Post. Diesen Post per E-Mail versenden. Dienstag, 26. März 2013. BGE, Qt5] Coding Blender Game Engine. The Blender Game Engine lacks features. But as its Open Source you can improve it as you like. I thought so myself and tried to do it. Here is a short log on what I did.

3

Think for yourself!: [C++11] Performance of casting and pointer

http://urfoex.blogspot.com/2013/06/c11-performance-of-casting-and-pointer.html

Dienstag, 25. Juni 2013. C 11] Performance of casting and pointer. I played around with C trying to decrease build time by using pimpl. And a base class. Having some arbitrary base class in the pointer I need to cast it to the real data type when I wanna use it. For the pointer I tried *, shared ptr and unique ptr and took times with and without casting. The code is very basic:. For my test I compiled it without optimization and with debugging enabled. Now the results (average of 8 tests):. 8594; A dynam...

4

Think for yourself!: [Ludum Dare] 27 Jam entry

http://urfoex.blogspot.com/2013/08/ludum-dare-27-jam-entry.html

Dienstag, 27. August 2013. Ludum Dare] 27 Jam entry. This weekend was Ludum Dare 27. The theme was: 10 seconds. Here some stuff I posted here and there. My first screenshots after the first day:. Https:/ plus.google.com/u/0/116768004614082942458/posts/9FbeNZbgzk3. Https:/ plus.google.com/u/0/116768004614082942458/posts/6BzHTxYqxpX. Day three: the jam entry:. Http:/ www.ludumdare.com/compo/ludum-dare-27/? Losing some words about my entry:. Diesen Post per E-Mail versenden. Mein Profil vollständig anzeigen.

5

Think for yourself!: Juni 2013

http://urfoex.blogspot.com/2013_06_01_archive.html

Dienstag, 25. Juni 2013. C 11] Performance of casting and pointer. I played around with C trying to decrease build time by using pimpl. 160;and a base class. Having some arbitrary base class in the pointer I need to cast it to the real data type when I wanna use it. For the pointer I tried *, shared ptr and unique ptr and took times with and without casting. Links zu diesem Post. Diesen Post per E-Mail versenden. Freitag, 21. Juni 2013. Qt 5 on Android - getting started. Links zu diesem Post.

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Blender roadmap – 2.7, 2.8 and beyond | Blender Code

https://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond

Blender roadmap – 2.7, 2.8 and beyond. On Jun 16, 2013. Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen the results of this work, with massive amounts of new tools and new editors in Blender. All of 2.6x builds were meant to be (mostly) compatible with 2.5x though. The last 2.6x releases. For 268 and 2.69 we strictly keep compatibility and keep focusing on stability for Blender. Blender 2.7x projects. However, for as long as we add breakage in...

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urfoex.blogspot.com urfoex.blogspot.com

Think for yourself!

Samstag, 31. Januar 2015. My good old Logitech MouseMan Dual Optical got some problems. Pushing buttons yields in no-click, single-click or double-click. It is a typical long time use wearout. . Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 28. März 2014. Blender] Verpixeln and Verwischen von Dingen in Videos. Diesen Post per E-Mail versenden. Links zu diesem Post. Freitag, 13. Dezember 2013. Qt5, Android] Setting up Qt 5.2 for Android. I hope it works for you as simple as for me.

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