languageandcode.blogspot.com
Software Art: October 2006
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Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Here are two contrasting viewpoints:. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code. - Florian Cramer. Focus on the surface ("phenotext"). Created by a generative process ("black. Aesthetical and politica...
technologycontrol.blogspot.com
Technology, Control, Surveillance, Activism: October 2006
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Technology, Control, Surveillance, Activism. Monday, October 23, 2006. So, check out http:/ www.savetheinternet.com/ to read more about it. Posted by Chris F at 9:43 PM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Another Cool Blog site. This is my part of the presentation. Watching them, Watching Us. Watching them, Watching Us. Watching them, Watching Us. Taking shopping one step further in singapore.
digitalcinemedia.blogspot.com
Digital Cinema/Media Convergence: September 2006
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Monday, September 25, 2006. Posted by janine at 4:10 PM. Wednesday, September 20, 2006. I guess it works. Posted by Kurtis at 6:25 PM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Copy of Class Survey.
languageandcode.blogspot.com
Software Art: September 2006
http://languageandcode.blogspot.com/2006_09_01_archive.html
Monday, September 18, 2006. I guess just wanted to test this out. Sveta and ashley, say hi when you get your account! I forwarded the email to max so hopefully he'll get in too. Posted by Pauline at 11:07 AM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Different interpertations of what Software Art is. WHO IS THE ARTIST. Ableton Live - musical software art. LINK - the conceptual definition of software art.
digitalcinemedia.blogspot.com
Digital Cinema/Media Convergence: November 2006
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Thursday, November 09, 2006. Copy of Class Survey. Digital Cinema / Media Convergence. Please take a moment to fill out and return to the left of your row). 1 In what format do you most often watch movies? A on film/celluloid (in a theater). C on the web (YouTube, iFilm, downloaded movies, etc.). D movies on television (digital cable, TiVo, etc.). 2 Name the last movie you watched and the format in which you watched it. 3 Have you ever created any type of digital cinema and/or experimental video yourself?
thecyborg.blogspot.com
The Cyborg: November 2006
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Thursday, November 09, 2006. He's more machine now than man. twisted and evil. I have formulated eight subgroups of cyborgs represented in popular fictional media, in order as they get progressively less organic. 2) Organic/Extensions- This group would include anyone with any type of external yet connected technology to aid them in their tasks. This can range from one or two cybernetic limbs to headgear, etc. They can share qualities of traditional organics as well. Jax from Mortal Kombat. 4) Organic/Ove...