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Gameaudio PodcastThe Podcast for Game Audio Professionals
http://www.gameaudiopodcast.com/
The Podcast for Game Audio Professionals
http://www.gameaudiopodcast.com/
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Gameaudio Podcast | gameaudiopodcast.com Reviews
https://gameaudiopodcast.com
The Podcast for Game Audio Professionals
thesounddesignprocess.wordpress.com
Production Sound Mixing | The Sound Design Process
https://thesounddesignprocess.wordpress.com/2015/06/07/sound-production-mixing
The Sound Design Process. Tools, theory, concepts, practice, tutorials, tricks…. June 7, 2015. This summer I decided to venture a little bit more on production sound. Often I am asked if I prefer being on set or work on post. Working as production sound mixer most certainly means. This is more like a sum-up of the several projects I took this season, that included drama feature film, documentary-style mini series, thriller short film and even tv. General reference list of audio gear:. Cardioid) and MK 41.
Sounds Like a Plan: December 2009
http://hufnagl.blogspot.com/2009_12_01_archive.html
Monday, December 21, 2009. 3 x 5 Interview with Richie Nieto. What are five timbres/sounds/instruments of which you cannot get enough? Waves crashing on a beach, a tongue drum, distant highway traffic, Andy Summers’ guitar tone on “Omegaman”, and my dachshund’s footsteps and collar jangle. Name five resources (equipment, people, etc.) without which you could not live (figuratively speaking, of course). In no particular order, my Mac computer, the internet, my lovely wife, caffeine and Soundminer. Style (...
Sounds Like a Plan: February 2010
http://hufnagl.blogspot.com/2010_02_01_archive.html
Thursday, February 25, 2010. 3 x 5 Interview with Dren McDonald. What are five timbres/sounds/instruments of which you cannot get enough? Banjo, running water, cello, my cats' nails walking on the hardwood floors, and my kids laughing (or wailing, cuz I'm whipping their ass.kidding, kidding). Name five resources (equipment, people, etc.) without which you could not live (figuratively speaking, of course). My wife, my kids, my parents, my right brain (the left side can eat my shorts), and my ears. If it w...
Sounds Like a Plan: January 2010
http://hufnagl.blogspot.com/2010_01_01_archive.html
Wednesday, January 27, 2010. 28 Missions to Accomplish Before January 27th, 2011. Playing the last year in rewind has really been a great exercise in realizing that, although there isn't a lot of material evidence, significant change has arisen and I am heading in a postive direction. The actions of last year have created the needed energy to move forward, develop new ideas, obtain new skills and focus on some new tasks for life. 1 Upgrade my studio at home in a meaningful way. 8 Update my resume. 13 Est...
Sounds Like a Plan: A Linguist Who Worked on 'Avatar' Knows His Na'vi
http://hufnagl.blogspot.com/2010/02/linguist-who-worked-on-avatar-knows-his.html
Monday, February 15, 2010. A Linguist Who Worked on 'Avatar' Knows His Na'vi. A very brief but interesting interview. With Paul R. Frommer, professor of Clinical Management Communicaiton at USC, who developed the language of the Na'vi used in James Cameron's. Brought to you by. Subscribe to: Post Comments (Atom). Whose Place Is This? Projects (Games and Partners). Game Audio Network Guild. Game Dev - Music and Sound Forum. Game Sound - Karen Collins. GDC Radio - Game Industry. PBS: The Music Instinct.
Sounds Like a Plan: September 2009
http://hufnagl.blogspot.com/2009_09_01_archive.html
Monday, September 28, 2009. Busy weekend. So, yeah, there's a lot to tell and not a lot to tell. (huh? Well, in true "I have a point to make" form, I will provide information in bullet-point form. Spent 'nother six hours in the studio for class again. Almost have 100 sounds completed and will do so tonight. I'm not sure what the next step is, but it's likely to be the actual composing stage of the class. As previously mentioned, I'm working with Team Ko'Mano. His business mission is this:. In my quest to...
Sounds Like a Plan: October 2009
http://hufnagl.blogspot.com/2009_10_01_archive.html
Tuesday, October 27, 2009. 3 x 5 Interview with Kat Bella. 1) In exactly five sentences, give us what you feel is important biographical information about your musical/sonic background. 2) Please state, in exactly five words, your interest in music/sound. Instilling powerful emotions in others. 3) Now please state, in exactly five syllables, how you might describe your process of work. Record, play, edit. I love to write. 2) Who are four people that have influenced your musical tastes? Four on the floor.
Sounds Like a Plan: November 2009
http://hufnagl.blogspot.com/2009_11_01_archive.html
Thursday, November 19, 2009. Interview with Sir Peter Maxwell Davies. One of my absolute favorite composers of the 20th-21st centuries:. Brought to you by. Friday, November 13, 2009. 50 Worst Videogame Voice Acting Lines. I've cross-posted this to other forums, so for those of you who've seen this link pop up already, I apologize. Some really great weekend fun. Thanks to my friend John Griffin for sharing. Click to hear bad acting. Brought to you by. Wednesday, November 11, 2009. I like to coooooook.
Sounds Like a Plan: 28 Missions to Accomplish Before January 27th, 2011.
http://hufnagl.blogspot.com/2010/01/28-missions-to-accomplish-before.html
Wednesday, January 27, 2010. 28 Missions to Accomplish Before January 27th, 2011. Playing the last year in rewind has really been a great exercise in realizing that, although there isn't a lot of material evidence, significant change has arisen and I am heading in a postive direction. The actions of last year have created the needed energy to move forward, develop new ideas, obtain new skills and focus on some new tasks for life. 1 Upgrade my studio at home in a meaningful way. 8 Update my resume. 13 Est...
Sounds Like a Plan: P as in Pneumonia
http://hufnagl.blogspot.com/2010/05/p-as-in-pneumonia.html
Friday, May 7, 2010. P as in Pneumonia. P as in Pneumonia. 8226; Items recorded: Electric Trimmer, Metal Canister, Box of Dice, Plastic Vitamin Bottle, Duffle Bag, Salad Spinner. 8226; 232 Different Unprocessed Sound Files (mono and stereo versions), categorized by object type and length (short 1 sec; medium 1-5 sec; long 5 sec). 8226; Continued focus on creating convincing background material with long-term development through multi-timbral “walls”. 8226; In terms of space, Section A focuses on the rela...
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GameAudioMix ||||||||
The Art, Craft and Technology of Mixing for Interactive Media. IESD Best Mix Winner 2014 - The Last of Us Exclusive Mix Interview. The Last of Us has swept the boards for audio awards and achievements in the last year or so since its release. As winner of the 2014 GANG IESD Best Mix category, the IESD group’s co-chair Kenny Young caught up with the audio team at Naughty Dog for an exclusive Mix focussed conversation. You can read the interview here. DB to linear float conversion. 4 years ago (3 notes).
Blessed Are The Noisemakers
Blessed Are The Noisemakers. A blog on the creative and technical side of video game audio. Friday, 1 February 2013. 2013 MAS Awards: nominees announced. The nominees have been announced for the 2013 UK Music and Sound Awards. Last year's ceremony was a blast, with music from The Noisettes, The Phenomenal Handclap Band, Newton Falkner, and DJs for the night were Gary Numan and Ade Fenton. There are 2 game related categories in this years awards, to be held at Troxy. In London on February 21st. It’s...
GameAudioPeople
Music & Songs. Sound FX and Foleys. Casting, Regie and Recording. Komposition and Produktion von Music and Songs. Unsere Komponisten sind sehr erfahren in der Produktion von Musik mit Impact. Wir verfügen über musikalisches Know-How aus den unterschiedlichsten Genres und Stilen: Orchestral, Elektronisch, Akustisch, Pop Songs, Ethno, Experimentell. Unsere Palette ist vielfältig! Als " Dürbeck and Dohmen. Mit unserer Marke " Song Bureau. Produzieren wir Songs für Werbespots und Künstler. 0157 - 5499 0177.
Gameaudio Podcast
The Podcast for Game Audio Professionals. Game Audio Podcast Episode #58 Mentorship. Guests: Becky Allen, Ariel Gross, Gijs Driesenaar. On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors. Podcast: Play in new window. Duration: 53:15 — 48.8MB). Tagged with: Ariel Gross. Game Audio Podcast Episode #57 London Calling. Koji Kondo 33 1/3.
STRATO
Game Audio Factory
Game Audio Factory Website. Sound Recording – SFX Production. Music Production & Licensing. Trailers, Teasers, Communication. GAF SFX01 – Dark Materials. GAF SFX02 – Cartoon Materials. GAF SFX03 – Small Crowds Outdoor. GAF SFX04 – Liquids. GAF SFX07 – Yellowstone Geysers. On the road to Gamescom 2015! An Orchestral OST for Regalia! Regalia: Of Men and Monarchs reaches new heights on Kickstarter! Recording of a new OST for Seasons. Game Audio Factory has just completed the recordings of the OST of Seasons...
Game Audio Relevance | Links to resources relevant to Game Audio
Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. The music of FTL: Faster Than Light an interview with composer Ben Prunty. February 4, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. November 17, 2013. Scripting Footstep Sounds in Unity. November 6, 2013. Simple AudioManager code for your Unity3d Project. November 6, 2013.
gameaudios.com - gameaudios Resources and Information.
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GAME AUDIO STUFF | Una página dedicada al audio para videojuegos.
Una página dedicada al audio para videojuegos. Música y Sonido para videojuegos en Colombia. De Single Player a Multiplayer – GDC 2017. Se acerca ese momento del año en el que profesionales de todo el mundo de la industria de videojuegos se reúnen en San Francisco para aprender, intercambiar conocimientos, hacer networking, buscar oportunidades y demás; se trata del GDC (Game Developers Conference). Este año tendré el honor de participar como. From Single Player to Multiplayer. Sigue leyendo →. Entre otr...
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