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Game Audio Relevance | Links to resources relevant to Game Audio

Links to resources relevant to Game Audio

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Game Audio Relevance | Links to resources relevant to Game Audio | gameaudiorelevance.iasig.org Reviews

https://gameaudiorelevance.iasig.org

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1

How to Integrate #Wwise into #Unity #Unity3D #GameAudio | Game Audio Relevance

https://gameaudiorelevance.iasig.org/2013/11/21/how-to-integrate-wwise-into-unity-unity3d-gameaudio

Links to resources relevant to Game Audio. Larr; The music of FTL: Faster Than Light an interview with composer Ben Prunty. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Larr; The music of FTL: Faster Than Light an interview with composer Ben Prunty. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. A Project of the. Follow Blog via Email. Join 58 other followers.

2

Game Audio | Game Audio Relevance

https://gameaudiorelevance.iasig.org/category/game-audio

Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. The music of FTL: Faster Than Light an interview with composer Ben Prunty. February 4, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. November 17, 2013. Scripting Footstep Sounds in Unity. November 6, 2013. Simple AudioManager code for your Unity3d Project. November 6, 2013.

3

Unity3D | Game Audio Relevance

https://gameaudiorelevance.iasig.org/tag/unity3d

Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Scripting Footstep Sounds in Unity. November 6, 2013. Simple AudioManager code for your Unity3d Project. November 6, 2013. Richer audio in #Unity with Fabric. Part 1. October 23, 2013. Reverb “Lightmap” Demo. Impulsonic audio integrated with Unity3d. October 17, 2013. Making a great sounding Unity game using Fabric.

4

integration | Game Audio Relevance

https://gameaudiorelevance.iasig.org/tag/integration

Links to resources relevant to Game Audio. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. A Closer Look at FMOD Studio. October 28, 2012. How to Break into Game Audio. June 26, 2011. Audio Implementation on Star Wars: The Force Unleashed and Conan. June 23, 2011. A Project of the. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 58 other followers. Blog at WordPress.com. Blog at WordPress.com.

5

Wwise | Game Audio Relevance

https://gameaudiorelevance.iasig.org/tag/wwise

Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Mists of Time – Wwise Walkthrough 1 of 3. April 11, 2013. March 21, 2013. March 3, 2013. School of video game audio. Loudness in Game Audio. February 28, 2013. Prototyping Procedural Music for SounDrift using Wwise. February 20, 2013. Larr; Older Entries. A Project of the. Follow Blog via Email. Join 58 other followers.

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x-tet.com x-tet.com

Collaboration | www.x-tet.com

http://www.x-tet.com/tag/collaboration

Laquo; Previous Entries. Mobile Section in Seattle. Rowland Ricketts Norbert Herber Indigo and sound This installation will be at the Seattle Asian Art Museum 9 April 9 October 2016. Thank you to Pam McClusky for brining our work to the west coast. The following text appears in the museum alongside the installation. Standing inside this enclosure, you may think it is […]. Composing Music for Games Tutorial Series (Wwise & FMOD). Humanexus Official Film is online. Rowland Ricketts, Indigo Norbert Herber, ...

abreathoffreshsound.blogspot.com abreathoffreshsound.blogspot.com

A Breath of Fresh Sound: Links

http://abreathoffreshsound.blogspot.com/p/useful-articles-and-videos.html

A Breath of Fresh Sound. Useful Audio/Recording Sites and Blogs. Bobby Owinski's Big Picture. Native Instruments Youtube Channel. Waves Audio Youtube Channel. Audiokinetic Wwise Youtube Channel. Hyperbole and a Half. You Are Not So Smart. Subscribe to: Posts (Atom). Yes, that is a Zoom H4n. Thanks for asking. My Favorite Audio Links. Hear What I Heard. Reference Mix for Game Audio. Watermark template. Template images by konradlew.

audiotorygaming.blogspot.com audiotorygaming.blogspot.com

Audiotory Gaming: July 2011

http://audiotorygaming.blogspot.com/2011_07_01_archive.html

Audiotory Gaming: The development of the audio I do for games and mods. Wednesday, July 27, 2011. Part 2: Everybody was kungfu fighting! Here in part 2, Ill elaborate on the work on the Drunken Master, the other new hero to come to Heroes of Newerth:. Click to read more. Click to read more. Links to this post. Tuesday, July 26, 2011. Part 1: "Monkey see, Monkey do.". Before I begin to talk about the sound design of Monkey king,. If you dont know what I am talking about, you can visit this site. Right now...

audiotorygaming.blogspot.com audiotorygaming.blogspot.com

Audiotory Gaming: October 2012

http://audiotorygaming.blogspot.com/2012_10_01_archive.html

Audiotory Gaming: The development of the audio I do for games and mods. Wednesday, October 24, 2012. Blowing bubbles.FOR SCIENCE! It has been awhile since I made a post about my audio work on Heroes of Newerth. I thought it would be good to write something about our new upcoming hero Pearl and her alternate avatars. Click to read more. Click to read more. Links to this post. Subscribe to: Posts (Atom). Sound designer, voice actor and writer. I sell sound libraries too! View my complete profile.

audiotorygaming.blogspot.com audiotorygaming.blogspot.com

Audiotory Gaming: Geomancer, I choose you!

http://audiotorygaming.blogspot.com/2011/08/geomancer-i-choose-you_27.html

Audiotory Gaming: The development of the audio I do for games and mods. Saturday, August 27, 2011. Geomancer, I choose you! After lots of work lately, I finally had some time to start writing a blog post about some of the additional sounds I've done for Heroes Of Newerth. Though I wrote a Master of Arms. Blog post, I decided to put it on hold. But lets begin on Geomancer:. Geomancer is a centipede gone horribly wrong; a Frankenstein experiment within the. A question was asked through twitter by Tedde.

sound-music-interactive-games.blogspot.com sound-music-interactive-games.blogspot.com

Sound-Music-Interactive-Games: Game Sound Design Links

http://sound-music-interactive-games.blogspot.com/2007/10/game-audio-links.html

This site covers sound and music for games, sound for film, music for film, and other interactive audio and audio-visual based stuff. The Game Audio Tutorial. You might also be looking our old book : "The Game Audio Tutorial". Or new book : Game Audio Implementation. Game Sound Design' links page. Game Music' links page. Film Music' links page. Film Sound and Sound Design' links page. Books, Journals, and Conferences. Conference and Research Notes. DVD's with Sound / Music commentaries or documentaries.

audiotorygaming.blogspot.com audiotorygaming.blogspot.com

Audiotory Gaming: The Midas Touch!

http://audiotorygaming.blogspot.com/2011/09/midas-touch.html

Audiotory Gaming: The development of the audio I do for games and mods. Wednesday, September 7, 2011. Friday, Mr.Midas was packed up in a patch and sent off to the land of Newerth. Now let's talk about his sound:. In Greek mythology, Midas was a king who was rewarded for his kindness (debatable) with a wish from the god Dionysus. In his stupidity, he chose the power to turn everything he touches to gold. He learned through his folly, that you should be careful with what you wish for. For his impacts, I w...

audiotorygaming.blogspot.com audiotorygaming.blogspot.com

Audiotory Gaming: Blowing bubbles...FOR SCIENCE!

http://audiotorygaming.blogspot.com/2012/10/blowing-bubblesfor-science.html

Audiotory Gaming: The development of the audio I do for games and mods. Wednesday, October 24, 2012. Blowing bubbles.FOR SCIENCE! It has been awhile since I made a post about my audio work on Heroes of Newerth. I thought it would be good to write something about our new upcoming hero Pearl and her alternate avatars. I came to the conclusion that the audio had to reflect both the anime part of her as well as the cute part - and there is nothing cuter than bubbles. I split some of it up, however, to help r...

gamesound.org gamesound.org

Links - GameSound.org

http://gamesound.org/links

Sound in Interactive Media. Skip to primary content. Gamesound.org is not responsible for the content of these external websites. If they make your eyes bleed, blow up your computer or force you to sacrifice your pet llama then, please, get professional help. Other Game Audio Lover-ers Websites. Yes, yes – you’d never cheat on GameSound.org – but the internet now plays host to all manner of game audio related websites and blogs since we first blazed a trail. Check these out:. Blessed Are The Noisemakers.

x-tet.com x-tet.com

FMOD | www.x-tet.com

http://www.x-tet.com/tag/fmod-2

Composing Music for Games Tutorial Series (Wwise & FMOD). In collaboration with Chance Thomas author of “Composing Music for Games” I’ve produced two new tutorial series, one for Wwise and one for FMOD. In each, the concepts are the same, drawing upon ideas in the book; while the implementation is specific to each application. Please share these links with students and those new to […]. GQ Audio FMOD Unity Integration Tutorials. My six-part series on the basics of sound design with FMOD and Unity.

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gameaudionoise.blogspot.com gameaudionoise.blogspot.com

Blessed Are The Noisemakers

Blessed Are The Noisemakers. A blog on the creative and technical side of video game audio. Friday, 1 February 2013. 2013 MAS Awards: nominees announced. The nominees have been announced for the 2013 UK Music and Sound Awards. Last year's ceremony was a blast, with music from The Noisettes, The Phenomenal Handclap Band, Newton Falkner, and DJs for the night were Gary Numan and Ade Fenton. There are 2 game related categories in this years awards, to be held at Troxy. In London on February 21st. It’s...

gameaudiopeople.com gameaudiopeople.com

GameAudioPeople

Music & Songs. Sound FX and Foleys. Casting, Regie and Recording. Komposition and Produktion von Music and Songs. Unsere Komponisten sind sehr erfahren in der Produktion von Musik mit Impact. Wir verfügen über musikalisches Know-How aus den unterschiedlichsten Genres und Stilen: Orchestral, Elektronisch, Akustisch, Pop Songs, Ethno, Experimentell. Unsere Palette ist vielfältig! Als " Dürbeck and Dohmen. Mit unserer Marke " Song Bureau. Produzieren wir Songs für Werbespots und Künstler. 0157 - 5499 0177.

gameaudiopodcast.com gameaudiopodcast.com

Gameaudio Podcast

The Podcast for Game Audio Professionals. Game Audio Podcast Episode #58 Mentorship. Guests: Becky Allen, Ariel Gross, Gijs Driesenaar. On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors. Podcast: Play in new window. Duration: 53:15 — 48.8MB). Tagged with: Ariel Gross. Game Audio Podcast Episode #57 London Calling. Koji Kondo 33 1/3.

gameaudiorecords.com gameaudiorecords.com

Game Audio Factory

Game Audio Factory Website. Sound Recording – SFX Production. Music Production & Licensing. Trailers, Teasers, Communication. GAF SFX01 – Dark Materials. GAF SFX02 – Cartoon Materials. GAF SFX03 – Small Crowds Outdoor. GAF SFX04 – Liquids. GAF SFX07 – Yellowstone Geysers. On the road to Gamescom 2015! An Orchestral OST for Regalia! Regalia: Of Men and Monarchs reaches new heights on Kickstarter! Recording of a new OST for Seasons. Game Audio Factory has just completed the recordings of the OST of Seasons...

gameaudiorelevance.iasig.org gameaudiorelevance.iasig.org

Game Audio Relevance | Links to resources relevant to Game Audio

Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. The music of FTL: Faster Than Light an interview with composer Ben Prunty. February 4, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. November 17, 2013. Scripting Footstep Sounds in Unity. November 6, 2013. Simple AudioManager code for your Unity3d Project. November 6, 2013.

gameaudios.com gameaudios.com

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gameaudiostuff.com gameaudiostuff.com

GAME AUDIO STUFF | Una página dedicada al audio para videojuegos.

Una página dedicada al audio para videojuegos. Música y Sonido para videojuegos en Colombia. De Single Player a Multiplayer – GDC 2017. Se acerca ese momento del año en el que profesionales de todo el mundo de la industria de videojuegos se reúnen en San Francisco para aprender, intercambiar conocimientos, hacer networking, buscar oportunidades y demás; se trata del GDC (Game Developers Conference). Este año tendré el honor de participar como. From Single Player to Multiplayer. Sigue leyendo →. Entre otr...

gameaudiotothemax.wordpress.com gameaudiotothemax.wordpress.com

Game Audio to the Max | Replicating realistic auditory spatialisation within a virtual space using Max/MSP

Game Audio to the Max. Replicating realistic auditory spatialisation within a virtual space using Max/MSP. Onwards, to Air absorption (proximity)! July 24, 2014. So now that I had finished audio level attenuation over distance, it was then onto proximity… Or more specific, air absorption over distance. After looking into the research for this part of the project I came to the conclusion that the maths for a realistic simulation is hard. Really hard. Way beyond my understanding and knowledge level. Create...

gameaudiovancouver.com gameaudiovancouver.com

Game Audio Vancouver • Index page

A forum for Game Audio in Vancouver. It is currently Wed Mar 28, 2018 10:46 pm. Bull; View active topics. All the unspecified stuff. Tue Oct 29, 2013 4:24 am. All the things that go bump in the night. Fri Nov 01, 2013 6:57 pm. Here's when the strings come in. All the things involving Music in games. Sat Aug 24, 2013 10:10 pm. Need a dev to make sounds for? Post all that in here. Sat Aug 24, 2013 10:12 pm. Log me on automatically each visit. In total there are 2. Most users ever online was 27.

gameaudition.net gameaudition.net

Gameaudition.net

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