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Paul Baker
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GB
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Cronon AG P●●●●●●●●●●●IT-Services
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https://gameaudioproduction.com
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Blessed Are The Noisemakers
Blessed Are The Noisemakers. A blog on the creative and technical side of video game audio. Friday, 1 February 2013. 2013 MAS Awards: nominees announced. The nominees have been announced for the 2013 UK Music and Sound Awards. Last year's ceremony was a blast, with music from The Noisettes, The Phenomenal Handclap Band, Newton Falkner, and DJs for the night were Gary Numan and Ade Fenton. There are 2 game related categories in this years awards, to be held at Troxy. In London on February 21st. It’s...
GameAudioPeople
Music & Songs. Sound FX and Foleys. Casting, Regie and Recording. Komposition and Produktion von Music and Songs. Unsere Komponisten sind sehr erfahren in der Produktion von Musik mit Impact. Wir verfügen über musikalisches Know-How aus den unterschiedlichsten Genres und Stilen: Orchestral, Elektronisch, Akustisch, Pop Songs, Ethno, Experimentell. Unsere Palette ist vielfältig! Als " Dürbeck and Dohmen. Mit unserer Marke " Song Bureau. Produzieren wir Songs für Werbespots und Künstler. 0157 - 5499 0177.
Gameaudio Podcast
The Podcast for Game Audio Professionals. Game Audio Podcast Episode #58 Mentorship. Guests: Becky Allen, Ariel Gross, Gijs Driesenaar. On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors. Podcast: Play in new window. Duration: 53:15 — 48.8MB). Tagged with: Ariel Gross. Game Audio Podcast Episode #57 London Calling. Koji Kondo 33 1/3.
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Game Audio Factory
Game Audio Factory Website. Sound Recording – SFX Production. Music Production & Licensing. Trailers, Teasers, Communication. GAF SFX01 – Dark Materials. GAF SFX02 – Cartoon Materials. GAF SFX03 – Small Crowds Outdoor. GAF SFX04 – Liquids. GAF SFX07 – Yellowstone Geysers. On the road to Gamescom 2015! An Orchestral OST for Regalia! Regalia: Of Men and Monarchs reaches new heights on Kickstarter! Recording of a new OST for Seasons. Game Audio Factory has just completed the recordings of the OST of Seasons...
Game Audio Relevance | Links to resources relevant to Game Audio
Links to resources relevant to Game Audio. Wwise-Unity Implementation Tutorial 01 – Setup. February 13, 2014. The music of FTL: Faster Than Light an interview with composer Ben Prunty. February 4, 2014. How to Integrate #Wwise into #Unity #Unity3D #GameAudio. November 21, 2013. Playing with Sound A Theory of Interacting with Sound and Music in Video Games. November 17, 2013. Scripting Footstep Sounds in Unity. November 6, 2013. Simple AudioManager code for your Unity3d Project. November 6, 2013.
gameaudios.com - gameaudios Resources and Information.
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GAME AUDIO STUFF | Una página dedicada al audio para videojuegos.
Una página dedicada al audio para videojuegos. Música y Sonido para videojuegos en Colombia. De Single Player a Multiplayer – GDC 2017. Se acerca ese momento del año en el que profesionales de todo el mundo de la industria de videojuegos se reúnen en San Francisco para aprender, intercambiar conocimientos, hacer networking, buscar oportunidades y demás; se trata del GDC (Game Developers Conference). Este año tendré el honor de participar como. From Single Player to Multiplayer. Sigue leyendo →. Entre otr...
gameaudiotothemax.wordpress.com
Game Audio to the Max | Replicating realistic auditory spatialisation within a virtual space using Max/MSP
Game Audio to the Max. Replicating realistic auditory spatialisation within a virtual space using Max/MSP. Onwards, to Air absorption (proximity)! July 24, 2014. So now that I had finished audio level attenuation over distance, it was then onto proximity… Or more specific, air absorption over distance. After looking into the research for this part of the project I came to the conclusion that the maths for a realistic simulation is hard. Really hard. Way beyond my understanding and knowledge level. Create...