historyandanalysisofnewmedia4.blogspot.com
History and Analysis of New Media 4: Automation- A effect of New Media
http://historyandanalysisofnewmedia4.blogspot.com/2013/10/automation-effect-of-new-media.html
History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 16 October 2013. Automation- A effect of New Media. Manovich, 2002, P62). Manovich,L. (2002) The Language of New Media, (Cambridge, Mass: London MIT Press). Jenkins,H. (2008) Convergence Cuture: Where Old and New Media Collide, ( New York University Press: London). Posted by Paige Deery. Today, ...
historyandanalysisofnewmedia4.blogspot.com
History and Analysis of New Media 4: The Reality of the Virtual World
http://historyandanalysisofnewmedia4.blogspot.com/2013/11/the-reality-of-virtual-world.html
History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. The Reality of the Virtual World. In this weeks reading by Bolter,. It was about “The Logic of transparent Immediacy”. Bolter quotes “Virtual Reality is Immersive, which means it is a medium whose purpose is to disappear” (1). In class we watched a video on how one gamer lived, ...
historyandanalysisofnewmedia4.blogspot.com
History and Analysis of New Media 4: Remediation- Repurposing
http://historyandanalysisofnewmedia4.blogspot.com/2013/11/remediation-repurposing.html
History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. 8220;The contemporary entertainment industry calls such borrowing “repurposing”: to take a “property”from one medium and reuse it in another.(Bolter. 2000, P45.). There were also games created from the show to help viewers feel like they were bringing the story to life and playi...
historyandanalysisofnewmedia4.blogspot.com
History and Analysis of New Media 4: Machines R Us
http://historyandanalysisofnewmedia4.blogspot.com/2013/10/machines-r-us.html
History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 30 October 2013. Shaw, D. (2008) Technoculture: The Key Concepts. Oxford Berg Press. Posted by Rebecca Moore. Subscribe to: Post Comments (Atom). History and Analysis of New Media 1. All work and no play makes Jack a dull boy" Really? History and Analysis of New Media 3. McGonigal and her Games.
historyandanalysisofnewmedia4.blogspot.com
History and Analysis of New Media 4: Information Sharing in New Media
http://historyandanalysisofnewmedia4.blogspot.com/2013/10/normal-0-microsoftinternetexplorer4.html
History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 30 October 2013. Information Sharing in New Media. 8220;we may have ‘made’ these machines but now, in a very real sense, they make us.” (Shaw, 2008: 88). Shaw, D (2008) ‘ Technoculture’. New York - Oxford. Pages 86, 88, 91. Posted by Dualta Donnelly. Subscribe to: Post Comments (Atom). In fact, ...
historyandanalysisofnewmedia2.blogspot.com
History and Analysis of New Media 2: Time to play the game
http://historyandanalysisofnewmedia2.blogspot.com/2013/11/time-to-play-game.html
History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Time to play the game. McGonigal uses expressions and phrases to explain how these ideology’s better. McGonigal, J. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press HC. p19-34. Posted by Jonathan Milliken. This is a class blog f...
historyandanalysisofnewmedia3.blogspot.com
History and Analysis of New Media 3: Defining 'Game'
http://historyandanalysisofnewmedia3.blogspot.com/2013/11/defining-game.html
History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Although the majority of us have played or participated in numerous different games, not many of us consider the actual definition of the word 'Game'. According to McGonigal,. Games come in more forms, platforms, and genres than at any other time in human history. McGonigal: 20...
historyandanalysisofnewmedia2.blogspot.com
History and Analysis of New Media 2: Games at the core
http://historyandanalysisofnewmedia2.blogspot.com/2013/11/games-at-core.html
History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Games at the core. Mc Gonigal says " When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system and voluntary participation" (McGonigal, J., (2011) p.g.2). Posted by jonathan doran. In fac...
historyandanalysisofnewmedia3.blogspot.com
History and Analysis of New Media 3: The Gameness of Games..
http://historyandanalysisofnewmedia3.blogspot.com/2013/11/the-gameness-of-games.html
History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. The Gameness of Games. McGonigal firstly talks about what a game is and how they can be attached to certain types of behaviours, such as 'players' and there ability to manipulate others into getting what they want. (McGonigal,2001,PG.20). McGonigal,2001,PG.20). McGonigal states...
historyandanalysisofnewmedia3.blogspot.com
History and Analysis of New Media 3: Transparent Immediacy & Virtual Reality
http://historyandanalysisofnewmedia3.blogspot.com/2013/11/transparent-immediacy-virtual-reality.html
History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. Transparent Immediacy and Virtual Reality. Bolter, 2000, p. 23). Bolter, J., 2000. Remediation: Understanding New Media. Available at: https:/ learning.ulster.ac.uk/webapps/portal/frameset.jsp? Accessed 4th November 2013]. Posted by Patrick Fearon. Time to play a game. History a...