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historyandanalysisofnewmedia1.blogspot.com

History and Analysis of New Media 1

This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.

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History and Analysis of New Media 1 | historyandanalysisofnewmedia1.blogspot.com Reviews
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This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.
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2 rules
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History and Analysis of New Media 1 | historyandanalysisofnewmedia1.blogspot.com Reviews

https://historyandanalysisofnewmedia1.blogspot.com

This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.

INTERNAL PAGES

historyandanalysisofnewmedia1.blogspot.com historyandanalysisofnewmedia1.blogspot.com
1

History and Analysis of New Media 1: Who needs instructions!

http://historyandanalysisofnewmedia1.blogspot.com/2013/11/who-needs-instructions.html

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Jane McGonigal states to us what that "all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (McGonigal, 2011, p.21). McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World,. Using Game...

2

History and Analysis of New Media 1: The Game of Life

http://historyandanalysisofnewmedia1.blogspot.com/2013/11/the-game-of-life.html

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. The Game of Life. Nevertheless, this is a too idealistic prospect since problems can arise with the voluntarily aspect. Moreover, the main problem remains the ambiguity of the definition of games. There is disagreement on the term, resulting in the adoption of diverse s...Confo...

3

History and Analysis of New Media 1: What Makes A Game?

http://historyandanalysisofnewmedia1.blogspot.com/2013/11/what-makes-game.html

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. What Makes A Game? The final doctrine relates to voluntary participation which, according to McGonigal, "requires that everyone who is playing the game knowingly and willingly accepts the goal, the rules and the feedback" (ibid.). This simply highlights the fact that pa...Histo...

4

History and Analysis of New Media 1: Reality May Be Broken, But 'Other Reality' Is Coming To An End

http://historyandanalysisofnewmedia1.blogspot.com/2013/11/reality-may-be-broken-but-other-reality.html

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Tuesday, 12 November 2013. Reality May Be Broken, But 'Other Reality' Is Coming To An End. Jane McGonigal opens the first chapter of her ' Reality is Broken'. Book with a quote from Bernard Suits about the definition of a game. Playing a game is the voluntary attempt to overcome unnecessary obstacles.

5

History and Analysis of New Media 1: The Cake is a Lie!

http://historyandanalysisofnewmedia1.blogspot.com/2013/11/the-cake-is-lie.html

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. The Cake is a Lie! Vsauce- Why do we play games? McGonigal, Jane, (2011) Reality is Broken: Why Games Make Us Better and How They Can Change the World. The Penguin Press; New York). Http:/ www.youtube.com/watch? Video belongs to Vsauce youtube channel. Time to play a game.

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historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Automation- A effect of New Media

http://historyandanalysisofnewmedia4.blogspot.com/2013/10/automation-effect-of-new-media.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 16 October 2013. Automation- A effect of New Media. Manovich, 2002, P62). Manovich,L. (2002) The Language of New Media, (Cambridge, Mass: London MIT Press). Jenkins,H. (2008) Convergence Cuture: Where Old and New Media Collide, ( New York University Press: London). Posted by Paige Deery. Today, ...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: The Reality of the Virtual World

http://historyandanalysisofnewmedia4.blogspot.com/2013/11/the-reality-of-virtual-world.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. The Reality of the Virtual World. In this weeks reading by Bolter,. It was about “The Logic of transparent Immediacy”. Bolter quotes “Virtual Reality is Immersive, which means it is a medium whose purpose is to disappear” (1). In class we watched a video on how one gamer lived, ...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Remediation- Repurposing

http://historyandanalysisofnewmedia4.blogspot.com/2013/11/remediation-repurposing.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. 8220;The contemporary entertainment industry calls such borrowing “repurposing”: to take a “property”from one medium and reuse it in another.(Bolter. 2000, P45.). There were also games created from the show to help viewers feel like they were bringing the story to life and playi...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Machines R Us

http://historyandanalysisofnewmedia4.blogspot.com/2013/10/machines-r-us.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 30 October 2013. Shaw, D. (2008) Technoculture: The Key Concepts. Oxford Berg Press. Posted by Rebecca Moore. Subscribe to: Post Comments (Atom). History and Analysis of New Media 1. All work and no play makes Jack a dull boy" Really? History and Analysis of New Media 3. McGonigal and her Games.

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Information Sharing in New Media

http://historyandanalysisofnewmedia4.blogspot.com/2013/10/normal-0-microsoftinternetexplorer4.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 30 October 2013. Information Sharing in New Media. 8220;we may have ‘made’ these machines but now, in a very real sense, they make us.” (Shaw, 2008: 88). Shaw, D (2008) ‘ Technoculture’. New York - Oxford. Pages 86, 88, 91. Posted by Dualta Donnelly. Subscribe to: Post Comments (Atom). In fact, ...

historyandanalysisofnewmedia2.blogspot.com historyandanalysisofnewmedia2.blogspot.com

History and Analysis of New Media 2: Time to play the game

http://historyandanalysisofnewmedia2.blogspot.com/2013/11/time-to-play-game.html

History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Time to play the game. McGonigal uses expressions and phrases to explain how these ideology’s better. McGonigal, J. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press HC. p19-34. Posted by Jonathan Milliken. This is a class blog f...

historyandanalysisofnewmedia3.blogspot.com historyandanalysisofnewmedia3.blogspot.com

History and Analysis of New Media 3: Defining 'Game'

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/defining-game.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Although the majority of us have played or participated in numerous different games, not many of us consider the actual definition of the word 'Game'. According to McGonigal,. Games come in more forms, platforms, and genres than at any other time in human history. McGonigal: 20...

historyandanalysisofnewmedia2.blogspot.com historyandanalysisofnewmedia2.blogspot.com

History and Analysis of New Media 2: Games at the core

http://historyandanalysisofnewmedia2.blogspot.com/2013/11/games-at-core.html

History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Games at the core. Mc Gonigal says " When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system and voluntary participation" (McGonigal, J., (2011) p.g.2). Posted by jonathan doran. In fac...

historyandanalysisofnewmedia3.blogspot.com historyandanalysisofnewmedia3.blogspot.com

History and Analysis of New Media 3: The Gameness of Games..

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/the-gameness-of-games.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. The Gameness of Games. McGonigal firstly talks about what a game is and how they can be attached to certain types of behaviours, such as 'players' and there ability to manipulate others into getting what they want. (McGonigal,2001,PG.20). McGonigal,2001,PG.20). McGonigal states...

historyandanalysisofnewmedia3.blogspot.com historyandanalysisofnewmedia3.blogspot.com

History and Analysis of New Media 3: Transparent Immediacy & Virtual Reality

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/transparent-immediacy-virtual-reality.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. Transparent Immediacy and Virtual Reality. Bolter, 2000, p. 23). Bolter, J., 2000. Remediation: Understanding New Media. Available at: https:/ learning.ulster.ac.uk/webapps/portal/frameset.jsp? Accessed 4th November 2013]. Posted by Patrick Fearon. Time to play a game. History a...

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History and Analysis of New Media 1

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. All work and no play makes Jack a dull boy" Really? Conforming to Rules, following a path leading to a goal, that goal giving you a sense of accomplishment under our own authority. Is this not a game? Jane McGonigal states that "all games share four defining traits: a goal.

historyandanalysisofnewmedia2.blogspot.com historyandanalysisofnewmedia2.blogspot.com

History and Analysis of New Media 2

History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Time to play a game. As Jane McGonigal discusses in her book, ‘Reality is Broken’, “We often think of immersive gameplay as “escapist”, a kind of passive retreat from reality.” (McGonigal, 2011. P6). 8220;Reality isn’t engineered to maximize our potential. Reality was...Giving ...

historyandanalysisofnewmedia3.blogspot.com historyandanalysisofnewmedia3.blogspot.com

History and Analysis of New Media 3

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. McGonigal and her Games. In fact, as Brian Sutton-Smith, a leading psychologist of play, once said, 'The opposite of play isn't work. It's depression.'" (McGonigal, Pg 28, 2011). JMcGonigal, Reality Is Broken, The Penguin Press, 2011. Infinity Ward, 2003-2013,. That all players...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. What is a game? Today, games are considered the most popular medium of new media. However, we have to ask, what really is a game? Jane McGongial 's 'Reality is Broken' takes a in depth look into what a game really is. Ask yourself, do you really know what a game is? Games have ...

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