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History and Analysis of New Media 3

This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.

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History and Analysis of New Media 3 | historyandanalysisofnewmedia3.blogspot.com Reviews
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This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.
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History and Analysis of New Media 3 | historyandanalysisofnewmedia3.blogspot.com Reviews

https://historyandanalysisofnewmedia3.blogspot.com

This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings.

INTERNAL PAGES

historyandanalysisofnewmedia3.blogspot.com historyandanalysisofnewmedia3.blogspot.com
1

History and Analysis of New Media 3: Immediacy and Virtual Reality

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/immediacy-and-virtual-reality.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. Immediacy and Virtual Reality. Immediacy is a quality that enables the user of a medium to feel as if they are participating and controlling the story or the actions even though they are not actually involved; instead they are involved in a "virtual reality". We enter virtual re...

2

History and Analysis of New Media 3: HYPERMEDIACY

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/hypermediacy.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Thursday, 7 November 2013. Posted by Brandon Smyth. This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text. Subscribe to: Post Comments (Atom). Time to play a game.

3

History and Analysis of New Media 3: Reality is Broken But Games Are Fun!

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/reality-is-broken-but-games-are-fun.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Tuesday, 12 November 2013. Reality is Broken But Games Are Fun! Games today come in more forms, platforms and genres than at any other time in the human race." (McGonigal; 2011, pg. 20). The first trait the Goal. Is what any participant strives to achieve when they first start to play whichever game they t...

4

History and Analysis of New Media 3: Gamification & Work.

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/gamification-work.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Tuesday, 12 November 2013. McGonigals theory's in action are evident in the PSB Idea Channel video "Is Minecraft The Ultimate Educational Tool? McGonigal, J., Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Accessed 11th November 2013]. Http:/ www.youtube.com/watch? History a...

5

History and Analysis of New Media 3: Defining 'Game'

http://historyandanalysisofnewmedia3.blogspot.com/2013/11/defining-game.html

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Although the majority of us have played or participated in numerous different games, not many of us consider the actual definition of the word 'Game'. According to McGonigal,. Games come in more forms, platforms, and genres than at any other time in human history. McGonigal: 20...

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historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Automation- A effect of New Media

http://historyandanalysisofnewmedia4.blogspot.com/2013/10/automation-effect-of-new-media.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 16 October 2013. Automation- A effect of New Media. Manovich, 2002, P62). Manovich,L. (2002) The Language of New Media, (Cambridge, Mass: London MIT Press). Jenkins,H. (2008) Convergence Cuture: Where Old and New Media Collide, ( New York University Press: London). Posted by Paige Deery. Today, ...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: The Reality of the Virtual World

http://historyandanalysisofnewmedia4.blogspot.com/2013/11/the-reality-of-virtual-world.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. The Reality of the Virtual World. In this weeks reading by Bolter,. It was about “The Logic of transparent Immediacy”. Bolter quotes “Virtual Reality is Immersive, which means it is a medium whose purpose is to disappear” (1). In class we watched a video on how one gamer lived, ...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Information Sharing in New Media

http://historyandanalysisofnewmedia4.blogspot.com/2013/10/normal-0-microsoftinternetexplorer4.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 30 October 2013. Information Sharing in New Media. 8220;we may have ‘made’ these machines but now, in a very real sense, they make us.” (Shaw, 2008: 88). Shaw, D (2008) ‘ Technoculture’. New York - Oxford. Pages 86, 88, 91. Posted by Dualta Donnelly. Subscribe to: Post Comments (Atom). In fact, ...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Remediation- Repurposing

http://historyandanalysisofnewmedia4.blogspot.com/2013/11/remediation-repurposing.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 6 November 2013. 8220;The contemporary entertainment industry calls such borrowing “repurposing”: to take a “property”from one medium and reuse it in another.(Bolter. 2000, P45.). There were also games created from the show to help viewers feel like they were bringing the story to life and playi...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Machines R Us

http://historyandanalysisofnewmedia4.blogspot.com/2013/10/machines-r-us.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 30 October 2013. Shaw, D. (2008) Technoculture: The Key Concepts. Oxford Berg Press. Posted by Rebecca Moore. Subscribe to: Post Comments (Atom). History and Analysis of New Media 1. All work and no play makes Jack a dull boy" Really? History and Analysis of New Media 3. McGonigal and her Games.

historyandanalysisofnewmedia2.blogspot.com historyandanalysisofnewmedia2.blogspot.com

History and Analysis of New Media 2: Time to play the game

http://historyandanalysisofnewmedia2.blogspot.com/2013/11/time-to-play-game.html

History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Time to play the game. McGonigal uses expressions and phrases to explain how these ideology’s better. McGonigal, J. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press HC. p19-34. Posted by Jonathan Milliken. This is a class blog f...

historyandanalysisofnewmedia2.blogspot.com historyandanalysisofnewmedia2.blogspot.com

History and Analysis of New Media 2: Games at the core

http://historyandanalysisofnewmedia2.blogspot.com/2013/11/games-at-core.html

History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Games at the core. Mc Gonigal says " When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system and voluntary participation" (McGonigal, J., (2011) p.g.2). Posted by jonathan doran. In fac...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4: Gaming as a System

http://historyandanalysisofnewmedia4.blogspot.com/2013/11/gaming-as-system.html

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Gaming as a System. McGonigal states that "when you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system and voluntary participation" (McGonigal, 2011, P21). Posted by Paige Deery. Within pos...

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History and Analysis of New Media 1

History and Analysis of New Media 1. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. All work and no play makes Jack a dull boy" Really? Conforming to Rules, following a path leading to a goal, that goal giving you a sense of accomplishment under our own authority. Is this not a game? Jane McGonigal states that "all games share four defining traits: a goal.

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History and Analysis of New Media 2

History and Analysis of New Media 2. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. Time to play a game. As Jane McGonigal discusses in her book, ‘Reality is Broken’, “We often think of immersive gameplay as “escapist”, a kind of passive retreat from reality.” (McGonigal, 2011. P6). 8220;Reality isn’t engineered to maximize our potential. Reality was...Giving ...

historyandanalysisofnewmedia3.blogspot.com historyandanalysisofnewmedia3.blogspot.com

History and Analysis of New Media 3

History and Analysis of New Media 3. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. McGonigal and her Games. In fact, as Brian Sutton-Smith, a leading psychologist of play, once said, 'The opposite of play isn't work. It's depression.'" (McGonigal, Pg 28, 2011). JMcGonigal, Reality Is Broken, The Penguin Press, 2011. Infinity Ward, 2003-2013,. That all players...

historyandanalysisofnewmedia4.blogspot.com historyandanalysisofnewmedia4.blogspot.com

History and Analysis of New Media 4

History and Analysis of New Media 4. This blog is to support the module in The History and Analysis of New Media at The University of Ulster. It is a student authored blog to reflect on class readings. Wednesday, 13 November 2013. What is a game? Today, games are considered the most popular medium of new media. However, we have to ask, what really is a game? Jane McGongial 's 'Reality is Broken' takes a in depth look into what a game really is. Ask yourself, do you really know what a game is? Games have ...

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