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Guts Rodsavas

Test description to see how it works. One of my proudest games, since it introduced me to many awesome people, and showed that […]. Wuffle’s Halloween Dress Up. A Dress-up game I did for Wuffle Comic‘s Halloween event. The game is made in one […].

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Test description to see how it works. One of my proudest games, since it introduced me to many awesome people, and showed that […]. Wuffle’s Halloween Dress Up. A Dress-up game I did for Wuffle Comic‘s Halloween event. The game is made in one […].
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Guts Rodsavas | hima.gptouch.com Reviews

https://hima.gptouch.com

Test description to see how it works. One of my proudest games, since it introduced me to many awesome people, and showed that […]. Wuffle’s Halloween Dress Up. A Dress-up game I did for Wuffle Comic‘s Halloween event. The game is made in one […].

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1

Grace’s Diary | Guts Rodsavas

http://hima.gptouch.com/portfolio/game-2

Test description to see how it works. One of my proudest games, since it introduced me to many awesome people, and showed that an educational game doesn’t have to be boring. Originally made in Flixel, Grace’s Diary is an entry for Jennifer Ann’s Group Love Life Game Design Contest 2010. It took the first place. And was well-received by game reviewers and gamers. The game was recently ported to Android using Unity3D.

2

Blog | Guts Rodsavas

http://hima.gptouch.com/posts

Test description to see how it works. November 6, 2012 #. How to solve Git push fails with ‘fatal: The remote end hung up unexpectedly’. Just experienced this error myself when I was going to push a pretty big project onto bitbucket. Luckily, this can be solved easily. I found a solution on Stash Knowledge Base. Basically, set your POST buffer to be large enough to contain your project. Git config http.postBuffer 524288000. After that, pushing it to the server again should be no problem. 18 19 20 21 22.

3

Wuffle’s Halloween Dress Up | Guts Rodsavas

http://hima.gptouch.com/portfolio/game-1

Test description to see how it works. Wuffle’s Halloween Dress Up. A Dress-up game I did for Wuffle Comic. 8216;s Halloween event. The game is made in one week in Unity3D. I used NGUI for input event handling and Toolkit2D for the sprites. The game also used my custom auto-resizing camera system so it will resize correctly on any display. You can also take a screenshot and save it on your hard disk!

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Division Heaven: ♣Links

http://divisionheaven.blogspot.com/p/links_25.html

Life is so IISD. Tweets by @Archeia Nessiah. Edited by Archeia Nessiah. Simple template. Powered by Blogger.

sacredmoonlog.blogspot.com sacredmoonlog.blogspot.com

Sacred Moon DevLog: September 2008

http://sacredmoonlog.blogspot.com/2008_09_01_archive.html

Thursday, September 25, 2008. W ) A nice news. So, I got accepted in a mobile game making company and I was offered to be able to work there. The problem is I'll have less time to work on this game. But it doesn't mean it's cancelled. So yeah possible it'll take years. But I'd like this game to be done so I'll do a time management @ @. I'm learning to make tilesets, so far it's not really pretty but I'll do my best so I can make the things I have in mind for SM to come true :). Posted by Archeia Nessiah.

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Sacred Moon DevLog: August 2008

http://sacredmoonlog.blogspot.com/2008_08_01_archive.html

Tuesday, August 26, 2008. Well I was listing characters for my concept artist (Thank God I found someone to help me design these characters) and then it occurred to me that most of them doesn't have enough info so off they go, don't hate me guys, characters with vague info is borderline excessive and most of them would've forgotten about this anyway :(. Posted by Archeia Nessiah. Thursday, August 21, 2008. Still Active doh XD. At least I'm working haha, wish I could find a graphics partner though = =;.

sorceressstudios.blogspot.com sorceressstudios.blogspot.com

Sorceress Studios: February 2010

http://sorceressstudios.blogspot.com/2010_02_01_archive.html

Saturday, February 6, 2010. Look it's a post. I've realized that despite the fact I've been stressing over the holiday homework I received and blatantly refused to do, this year is going to be alright homework wise. Tomorrow, I'll get out my Maths work and do the calculations. We were working on Trig and I didn't have a calculator. All the basic calculations are finished, I just need to do the answers. Subscribe to: Posts (Atom). You know: blah, blah blah. Atrum Somnium Terra {Dark Dream Earth}.

sorceressstudios.blogspot.com sorceressstudios.blogspot.com

Sorceress Studios: Been a while

http://sorceressstudios.blogspot.com/2011/09/been-while.html

Wednesday, September 14, 2011. I didn't go anywhere with the series game design thing. I might still, but I lost all the work in progress script data for End of Light, and I had compiled a lot of tedious crap and have yet to gain motivation for it again. It basically leaves me room to do some explorative stuff. Of course, fanbased, but hey, I'm a decent writer! I hate phonecalls :C. This is an early wip:. Labels: ao no exorcist game development pixel art wip obsession YUKIO. You know: blah, blah blah.

sorceressstudios.blogspot.com sorceressstudios.blogspot.com

Sorceress Studios: May 2010

http://sorceressstudios.blogspot.com/2010_05_01_archive.html

Monday, May 24, 2010. Alright so I'm going to leave behind Darkseed work and finally get back to Cosplay Crisis. Yeah I'm going :O too. IRC joke ;) ). In anycase I'm working on spriting my graphics for the cutscene and doing some stuff I've been leaving out, such as Kumo's dash for his Cloud outfit and Kumo's Cloud hair. I'm also going to be drawing new facesets for Kumo (cloud hair) and Levi (because Levi's is hideous *shudder*.). Thursday, May 20, 2010. I'm gonna run out of these fairly quickly but meh.

sorceressstudios.blogspot.com sorceressstudios.blogspot.com

Sorceress Studios: July 2010

http://sorceressstudios.blogspot.com/2010_07_01_archive.html

Friday, July 2, 2010. EDIT: What the F* K how could I not remember what starsign comes after Cancer? All of my usual blog haunts (DH, SEM, and lately mindless) have updated recently so I thought I ought to. As for working on games and things, I've been working on Cosplay Crisis solely though I do have other little things on the side. I don't want to join too many things because of the fact I'm in my final years of high school and I want to get decent scores. Keep an eye out ;). Subscribe to: Posts (Atom).

sorceressstudios.blogspot.com sorceressstudios.blogspot.com

Sorceress Studios: April 2010

http://sorceressstudios.blogspot.com/2010_04_01_archive.html

Thursday, April 1, 2010. Charlie Lee's CTB is freaking ANNOYING. Let's just say rather than modding the way turns work and etc, it's like he's posting an entire game demo, complete with a SWITCH SYSTEM, which is pretty damn useless in a ONE MAN GAME. And not only that, he MESSED WITH THE BATTLE ALGORITHMS. So magic now does NOTHING. WHAT THE HELL? PLEASE explain the point of rendering an ENTIRE SECTION OF GAMEPLAY utterly useless. Look I think I could survive with the whole dodging the summon system, swi...

sorceressstudios.blogspot.com sorceressstudios.blogspot.com

Sorceress Studios: November 2010

http://sorceressstudios.blogspot.com/2010_11_01_archive.html

Friday, November 12, 2010. A word with a lot of meaning behind it. To be guided into your path, rather than deciding it for yourself. It is one of Square Enix's most dealt with issues. But, in my own world, I like to think I am the creator of my own path. The choices I made are what brought me here, rather than being guided by some force unknown to me. I was watching Kuroshitsuji just recently. I finished it tonight. As I did, somethings clearly rang home to me- or rather, a sense of deja vu. But meh&#46...

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Guts Rodsavas

Test description to see how it works. One of my proudest games, since it introduced me to many awesome people, and showed that […]. Wuffle’s Halloween Dress Up. A Dress-up game I did for Wuffle Comic‘s Halloween event. The game is made in one […].

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